Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 25,000 Splatoon fans from around the world have come to discuss this fantastic game with over 250,000 posts!
Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
Indeed. But in this instance, red/green color blindness is so common that it would force a rather significant portion of players to have to use color lock, despite the fact that they could see every other combination just fine. It's better to design around that block from the get-go than to...
Hm... I can't find anywhere to really just talk or ask questions on the wiki itself. What's the policy on spoilers? I could make a number of noteworthy edits if we're not concerned about them.
Pretty nice. I joined up, already made one small edit. I'll contribute what I can, but it'll most likely be editorial work, as I don't have much in the way of means to provide brand new content.
That's how it has to work though. Imagine if you locked yourself into pink, and ended up fighting against another team using orange. The colors are close enough you wouldn't easily be able to tell them apart when they're splattered all across each other. Each color always fights a specific other...
Why does that matter? As I mentioned before, games having content on their discs locked is nothing new. It's been a common practice since at least the Sega Genesis (where Sonic 3 and Sonic & Knuckles had specially designed cartridges meant to link together and half the game couldn't be played...
Little counter-intuitive to use, however.
When you activate the Color Lock, you lock in the combination at whatever it last was--so if you're currently a pink inkling, you'll be locked as pink and will always faces its opposite color (the light blue). It'd be a little better if they gave you...
Oh, I know. I 100% know. Because I know how game development works.
If it's not on the disc, do you know when "Day 1 DLC" is made? After the game is done, but before it winds up on shelves. There's a period of months where the game is being rated, reviewed, produced, where the team either moves...
Of course the Mario Kart Amiibo stuff came later... because the game existed before Amiibo did. Sure, they had obviously been planning Amiibo since before the Wii U launched, but they didn't have the specifics nailed down yet. They made the game, later released the Amiibo, then released content...
You know what I find funny? Everyone's complaining about not having all the content, but this kind of thing has been a common practice for ages.
How many games have had bonus content that's locked behind having a save file from another game on your system? Or physically connecting another game...
Just keep in mind that the bombs have certain sizes. If your throwing line was just barely over the edge of a wall, more than likely the bomb's going to hit the wall instead of going over it. The line represents the center of the bomb's mass, so just because the targeting line cleared a wall...
How do so many people not realize that the entire point of this test was to try and crash the servers? That's what stress tests are for. The fact they got it back up and running in under an hour, and it ran perfectly fine after that, shows Nintendo's in a pretty good position for this game's...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.