Catloafman
Inkling Commander
So I have recently been getting into a weapon class I have never really considered before the Splatlings and oh boy am I loving this class almost as much as my favorite class of all time (Brella class) and so as a brand new Splatling player I decided I want to document I my thoughts publicly on every splatling
I will start with the splatlings I have played the most and then update the thread as I play more splatlings
Heavy Splatling Deco:
This was the first splatling I 4 starred and its so insanely fun
the main weapon of heavy splatling is a backline but compared to chargers it feels very flexible
you can defend your self pretty well even with partial charges and you are fairly mobile (with 2.2 rsu) meaning you can reasonably play a more midline role some times which is nice when you wanna just go in and get some frags
Heavy also feels like it teaches you a lot about the splatling class as a whole for example you learn pretty quick that a effective strategy for picking off unsuspecting players is charging up behind cover and releasing the charge on frontliners that didn't suspect a barrage to meet them moving up
this is something that you can use on every splatling (even mini to an extent)
And then we get to the kit, Point sensor makes sense you learn pretty quick that most splatlings don't really use their subs that much since they use a lot of ink and you want to have a charge ready as often as possible thankfully point sensor is very cheap
it's also a really good sub for an anchor because you will be sitting behind your team watching the battle from afar most of the time so being able to basically callout where the enemy is can really help your team especially against sharking weapons
Then we get to kraken royale this special is really really weird
remember when I said you want a charge ready as often as possible? well kraken removes your ability to get your long range charge for 7 seconds at least even more if you get to greedy with the kraken and die in the endlag
Now with this said the special is really fun not only just getting picks with it but learning when to use your invincibility special at the most disruptive time to the enemy is super rewarding
for example you don't even always need to get picks with the special sometimes you just need to scare the enemy to back off or threaten to camp jumps on respawning enemies
Overall I am a huge fan of this kit the main weapon is (albeit very simple) super enjoyable to learn and I had a great time learning it my only complaint about this weapon really is a am not a fan of the look the deco design is pretty painful to look at but otherwise very cool weapon
I will start with the splatlings I have played the most and then update the thread as I play more splatlings
Heavy Splatling Deco:
This was the first splatling I 4 starred and its so insanely fun
the main weapon of heavy splatling is a backline but compared to chargers it feels very flexible
you can defend your self pretty well even with partial charges and you are fairly mobile (with 2.2 rsu) meaning you can reasonably play a more midline role some times which is nice when you wanna just go in and get some frags
Heavy also feels like it teaches you a lot about the splatling class as a whole for example you learn pretty quick that a effective strategy for picking off unsuspecting players is charging up behind cover and releasing the charge on frontliners that didn't suspect a barrage to meet them moving up
this is something that you can use on every splatling (even mini to an extent)
And then we get to the kit, Point sensor makes sense you learn pretty quick that most splatlings don't really use their subs that much since they use a lot of ink and you want to have a charge ready as often as possible thankfully point sensor is very cheap
it's also a really good sub for an anchor because you will be sitting behind your team watching the battle from afar most of the time so being able to basically callout where the enemy is can really help your team especially against sharking weapons
Then we get to kraken royale this special is really really weird
remember when I said you want a charge ready as often as possible? well kraken removes your ability to get your long range charge for 7 seconds at least even more if you get to greedy with the kraken and die in the endlag
Now with this said the special is really fun not only just getting picks with it but learning when to use your invincibility special at the most disruptive time to the enemy is super rewarding
for example you don't even always need to get picks with the special sometimes you just need to scare the enemy to back off or threaten to camp jumps on respawning enemies
Overall I am a huge fan of this kit the main weapon is (albeit very simple) super enjoyable to learn and I had a great time learning it my only complaint about this weapon really is a am not a fan of the look the deco design is pretty painful to look at but otherwise very cool weapon