A new Splatling player's thoughts on every splatling

Catloafman

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So I have recently been getting into a weapon class I have never really considered before the Splatlings and oh boy am I loving this class almost as much as my favorite class of all time (Brella class) and so as a brand new Splatling player I decided I want to document I my thoughts publicly on every splatling

I will start with the splatlings I have played the most and then update the thread as I play more splatlings


Heavy Splatling Deco:

This was the first splatling I 4 starred and its so insanely fun
the main weapon of heavy splatling is a backline but compared to chargers it feels very flexible
you can defend your self pretty well even with partial charges and you are fairly mobile (with 2.2 rsu) meaning you can reasonably play a more midline role some times which is nice when you wanna just go in and get some frags

Heavy also feels like it teaches you a lot about the splatling class as a whole for example you learn pretty quick that a effective strategy for picking off unsuspecting players is charging up behind cover and releasing the charge on frontliners that didn't suspect a barrage to meet them moving up
this is something that you can use on every splatling (even mini to an extent)

And then we get to the kit, Point sensor makes sense you learn pretty quick that most splatlings don't really use their subs that much since they use a lot of ink and you want to have a charge ready as often as possible thankfully point sensor is very cheap
it's also a really good sub for an anchor because you will be sitting behind your team watching the battle from afar most of the time so being able to basically callout where the enemy is can really help your team especially against sharking weapons

Then we get to kraken royale this special is really really weird
remember when I said you want a charge ready as often as possible? well kraken removes your ability to get your long range charge for 7 seconds at least even more if you get to greedy with the kraken and die in the endlag

Now with this said the special is really fun not only just getting picks with it but learning when to use your invincibility special at the most disruptive time to the enemy is super rewarding
for example you don't even always need to get picks with the special sometimes you just need to scare the enemy to back off or threaten to camp jumps on respawning enemies

Overall I am a huge fan of this kit the main weapon is (albeit very simple) super enjoyable to learn and I had a great time learning it my only complaint about this weapon really is a am not a fan of the look the deco design is pretty painful to look at but otherwise very cool weapon
 

QuagSass

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The propaganda is working >:)
Soon Squidboards shall reach it's ultimate form as the SplatlingBoards.

But jokes aside, that's awesome! Good to hear you've been enjoying them. Heavy is absolutely a fantastic start to anyone's Splatling journey. It does a very good job as an introductory weapon to the class. Glad to hear that you've been midlining with it too. I am very much a believer in midline-Heavy.
Splatlings as a whole have an insanely fast TTK regardless of charge and people just don't respect that enough (or maybe they're just not aware?). They are very strong and versatile fighters once you get the hang of using partials.
 

Catloafman

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Alright time for my second splatling I 4 starred

Ballpoint Splatling:

If starting with heavy is dipping your toes in the water trying out Bp is like jumping in the deep end strapped to a irl gatling gun
this is a VERY complex weapon
To start ballpoint is one of the coolest looking weapons in the entire game I love pretty much every splatling design but bp is on another level

I would rant about why its so cool but I don't properly know how to word it something in my monkey brain sees BP and neurons fire off

Ballpoint splatling is unlike every other splatling because it has two firing modes, sure hydra and edit also change a bit when fully charged but those are more rewards for getting a full charge BP's firing modes are helpful in different situations

The short range mode SHREDS it shoots a shot every 3 FRAMES (for reference every other splatling fires every 4 frames with the exception of edit full charge which is also 3) now this doesn't sound like that big of a deal but trust me you can feel it especially when you just delete someone who didnt know you were even there
On top of this when your in short range mode you have mini splatling mobility however to balance these amazing strengths out we have some pretty big weaknesses such as it has the shortest range of any splatling and the short range only lasts for one quarter of a charge ring which allows you to only shoot 10 ink bullets before it switches to the other mode

Now you can stay in this mode pretty easily due to its fairly unique recharge gimmick but you gotta be careful using it I have recharged in the middle of a fight without needing too thus losing the fight way too many times
But the recharge mechanic is especially nice for swapping between the different modes speaking of let's talk about the long range mode

So you know how the short range mode fires every 3 frames yeah long range fires every 5...
on top of this long range is really bad at painting and your mobility gets far worse to just slightly faster than hydra's base strafe speed

You get more range than heavy and slightly more accuracy so it is useable but its very tricky to use especially against every other backline in the game

Ballpoint is very flexible but it doesn't do anything exceptionally well which allows you to have a very interesting variety of playstyles
You can play like a anchor and if somebody gets close to you, you can pull out the short range mode to defend yourself and mix up your movement
Or you could play like how I like to play and play really aggro and when you get in a good position swap to long range and basically turn into a turret

And the best part of this is you can swap between these playstyles mid game!

Now for the kit fizzy only really started to make sense recently
sure its nice for occasionally being used as a movement tool but really it shines in being used for your team supportively like while your repositioning and you notice your teammates in a fight chuck a fizzy! still you don't wanna use it too often cause its a sub weapon on a splatling but its not half bad

And then inkjet is inkjet I play two inkjet weapons and I am pretty decent at this special but this was the first ever inkjet option I have seriously used drop roller on and it is SO satisfying rolling on your landing and protecting your inkjet the rsu and ssu you get from the ability is shockingly really nice too
 

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