Katastrphik
Full Squid
- Joined
- May 23, 2015
- Messages
- 37
- NNID
- allidactyl
EDIT: Don't like reading? Come get a basic understanding of Damage and Defence here.
I decided to start testing exactly how much equipment affects your character's performance. Starting off with the damage increasing abilities. I recorded a few other abilities as well, but they will take a little more time to crunch the numbers.
All this testing was done in the Test Area, since it gives exact damage numbers. I decided to use the Roller (Krak-On) to test, since it does consistent damage while rolling.
Here are my initial findings. I will try and expand upon this once I unlock gear with the right abilities.
Some things of note:
EDIT: This Doc has my most up-to-date findings. As I made an invalid assumption again. 3 Main Def vs 3 Main Dmg will yield your base damage, however 2 Main Def vs 3 Main Dmg is not the same as 0 Main Def vs 1 Main Dmg. The table is fixed for now, and may be updated in the future with precise data on how Subs Interact.
For the future:
I decided to start testing exactly how much equipment affects your character's performance. Starting off with the damage increasing abilities. I recorded a few other abilities as well, but they will take a little more time to crunch the numbers.
All this testing was done in the Test Area, since it gives exact damage numbers. I decided to use the Roller (Krak-On) to test, since it does consistent damage while rolling.

Here are my initial findings. I will try and expand upon this once I unlock gear with the right abilities.
Some things of note:
- Headgear, Shirts, and Shoes are all treated equally. Using 1 main damage increase netted the same numbers in each slot.
- All equipment benefits for damage increases. Tested the rolling attack, paint flinging attack, the kraken, splat bombs, and the N-ZAp '85. They all netted a similar increase.
- Main slots are way more effective than sub slots. I would assume that 3 sub dmg would still be less than 1 main.
- I've yet to see gear with both a main and sub damage ability, however I have seen it with super jump time, so it should be possible to get it with any ability that is available to be a sub.
EDIT: This Doc has my most up-to-date findings. As I made an invalid assumption again. 3 Main Def vs 3 Main Dmg will yield your base damage, however 2 Main Def vs 3 Main Dmg is not the same as 0 Main Def vs 1 Main Dmg. The table is fixed for now, and may be updated in the future with precise data on how Subs Interact.
For the future:
- Super Jump Times / Stealth Jump Penalty
- Ink Refill Times
- Ink Saver Amount
- Special Fill Amount
- Special Save Amount
- Special Use Time
- Run Speed
- Roller Speed
- Swim Speed / Stealth Swim Penalty
- Grenade Ink Usage
- Defense
- Respawn Times
- Bomb Range
- Last-Ditch Effort Increases
- Cold Blooded Time Shortening
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