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Ability Stacking and Diminishing Returns - Ink Saver(Main/Sub)

Katastrphik

Full Squid
Joined
May 23, 2015
Messages
37
NNID
allidactyl
Started to test the effectiveness of abilities, now that we are a few days in and more variety is available.

Decided to test Ink Saver with the roller, and time how long you could roll around, before running out of ink completely. Take these results with a grain of salt, because the initial toss of ink before rolling probably skewed the results. This might be better tested with a slow firing weapon, like the Blaster or Splattershot Pro.



Also did what I could manage with Ink Saver for secondaries. For this I dropped a beacon, and took a picture of the tank itself. Still fairly inaccurate, but it does give a decent approximation. A better way would be time fire off a beacon, then immediately start shooting. The more shots fired after, the more Ink you saved on your grenade/beacon.

Base-------------------------------1 Main-----------------------------------------2 Main


Seems to be roughly the same increase as with the main weapon, however with the limited use of most secondaries it seems like it wouldn't be very helpful.
 

Howl

Semi-Pro Squid
Joined
May 29, 2015
Messages
97
Location
Barcelona
NNID
SilverHowl
This ability actually seems to be really cost efficient! Not so much for the Ink Saver (Sub) though.
 

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