Leaf [LS]
Full Squid
- Joined
- Feb 19, 2016
- Messages
- 45
- NNID
- Leafstorm64
Well no one's heard this one before but I came to a conclusion that I haven't seen anyone else mention so let's get started.
I've used analog throughout my splatoon "career" and everyone said that motion was the better option so I practiced and got proficient with it. So it was time to put it to the test I did some battles and overall a lot of my weapons had a small improvement except for chargers (there were others though I'm going to be using chargers for my example). This makes sense because chargers require a more steady aim. Well yes motion is faster it's easier to keep steady with analog. Yet weapons like the octoshot benefit from very fast aim for close quarters combat. So in the end I decided both were valid with certain weapons being better with different kinds of controls. So in conclusion everyone would benefit from learning both sides to fit each individual weapons needs.
Well that was my conclusion I hope I was able to bring some new insight into an old topic.
I've used analog throughout my splatoon "career" and everyone said that motion was the better option so I practiced and got proficient with it. So it was time to put it to the test I did some battles and overall a lot of my weapons had a small improvement except for chargers (there were others though I'm going to be using chargers for my example). This makes sense because chargers require a more steady aim. Well yes motion is faster it's easier to keep steady with analog. Yet weapons like the octoshot benefit from very fast aim for close quarters combat. So in the end I decided both were valid with certain weapons being better with different kinds of controls. So in conclusion everyone would benefit from learning both sides to fit each individual weapons needs.
Well that was my conclusion I hope I was able to bring some new insight into an old topic.