Any tips for ranking to S+?

Mr. 9

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So the first thing is a bit obvious: don’t go on tilt, rage, get salty, etc…. It just doesn’t achieve anything.

As far as S+…I noticed as I moved up through the ranks that my play style became more and more aggressive. Slowly, I transitioned to a squid who goes straight for the objective always, and anyone who gets in my way goes in the dirt, or I do. I have no understanding of why some players in lower ranks seem to hang back. Maybe they are trying to protect their KDR, but that doesn’t win the game. Be aggressive. If that gets you killed, fine, learn from the experience and get better. Over time you’ll start winning matchups that used to end with you returning to base. I can promise you that S+ players aren’t squeamish about pushing the objective at all times.

So what is aggressive? Glad you asked! ;)

Zones: You took the zone? Great, now advance into the other team’s area, paint it up, and lock them out. If they don’t like it, splat ‘em. If you get splatted, try again. You’ll get better.

Rainmaker: As a carbon, you can’t really ink that well. Pick up the RM, and advance it. Don’t get hung up on waiting for people to escort you. You don’t know that they ever will in solo queue. If that seems like bad advice, all I can say is that this is my go to strategy in my go to mode and it works very well.

Tower Control: I really don’t like the carbon for this mode, so I’ll defer to other S+ players who use the carbon here.

To sum up: yeah it’s boring advice, but when you get good at merking the other team while also pushing the objective, you’ll see yourself moving up the ranks rather quickly.
 

Spiderface

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Zones: You took the zone? Great, now advance into the other team’s area, paint it up, and lock them out. If they don’t like it, splat ‘em. If you get splatted, try again. You’ll get better.
I agree with this with one caveat - When you're climbing S, especially near the top, you can't depend on your teammates to be good. I always check the map not just to look at ink and where the enemy seem to be moving around, but also what my team mates are doing. We all know THAT squid who hangs out during a push, charging their special over in a corner away from the action for example, and if I see someone like that, I just take note. If I'm trying to rank up (I go from S to S+ depending on what weapon I'm using and sometimes I hang out in S practicing o_O) I always recommend checking the map - if your team mates are dead, or off doing strange things, and you have the lead and there's less than about 1:15 left, defend D= Charge your special just in case. TRUST NO ONE xD

Rainmaker: As a carbon, you can’t really ink that well. Pick up the RM, and advance it. Don’t get hung up on waiting for people to escort you. You don’t know that they ever will in solo queue. If that seems like bad advice, all I can say is that this is my go to strategy in my go to mode and it works very well.
What gear do you use as a Carbon in Rainmaker? I was rolling for damage up and got defense up instead and it occurred to me to try running a little of that considering how often I carry the rainmaker on sneaky solo missions. I'm by no means convinced that it's a good idea, it's just that cause I run so much swim speed with ink resistance, I like to carry and press on even under fire often to just take the lead by a point so..... hmmmm... things are different in the solo queue like you say...

Tower Control: I really don’t like the carbon for this mode, so I’ll defer to other S+ players who use the carbon here.
I think there are some maps that you just should do Carbon TC on. IMO Bluefin and Moray. I also just think Moray isn't a good stage for a Carbon in general. I mean I'm sure if you're insanely good enough you could do well, but why when there are other weapons that clearly have the upper hand when it's all about high vs low ground. Eeeee *shudder*

But if it's say a combo of Blackbelly, Pirahna, and/or AnchoV in rotation? Let hell rain down upon your opponents. For me, they're Carbon heaven. As is Flounder.
 

ThatOneGuy

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Ahh yes, I do know that map control is very important! But what can I do in the situation where the opposing team is locking me from mid? I almost never know what to do and I feel like giving up at that point, but are there any tips for what I can do to help rectify this?
Glad you asked, usually if your whole team is locked behind mid, you should probably advance as a team, as being together will help your odds against enemies who wanted to single you out. (However, you guys shouldn't be a pack of sardines, as that's Kraken food, and just a quad feed ready to happen.)

Another tip is to try and exhaust their specials, like make the custom hydra bubble, and somewhat waste it, or make the krak-on roller kraken pre-maturely.

The best way to deal with it is to take a different approach, don't be predictable, (especially as a carbon) Even though I never use the carbon roller, you got to be stealthy and distinguishable. Either that or charge your special and try going in there.

Again, sorry I only use long-range weapons, so if these tips aren't useful to you don't mind me, I'm just trying to help ;)
 

Green Waffles

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I'm sad that I missed that point that @Spiderface made about charging your specials when nearing the end of a match.
Krakens are AMAZING at shutting down or even initiating an overtime push on TC and RN, and sometimes SZ.
I always try to charge up my special when possible around the minute mark or if we are about to make a potential KO push and my special is close enough to fully charged. Just use with great discretion, also as Spiderface said. Yes you are charging that game changing special, but can your teammates survive when one squid down long enough for you to re-join the fight? You just have to make a judgement call on enemy respawns, your teammates' skill that match and weapon matchup.
Green Waffles, I actually do have a question about protecting the long-range guy. How much time should I spend making sure they're okay? Obviously, they're not the objective, but you are right about protecting the long range guy, but how would I know when it's time to protect them/how long I should protect them before going back to the objective?
Well, half the job is just maintaining some semblance of control of your teams' position at/just outside mid(you're probably already doing this xD), the other half that requires more thought is the flanks: this is when your snipe man appreciates some close range lovin' and you are actually alive to provide the rub-down.
When playing any weapon, it always good to grab a look at the gamepad map after you take out the squids in front of you, or when you have a second breather behind cover: this is (usually) the good time to fall back a smidge and block out a flanker if you see one trying to drop in.

From my experience of flanking(I'm not a professional, but at least a... pro? one step below professional xP) one of the best times to slip in is when my front liners are causing a commotion and drawing the fire of their front line and long range. I feel this very effective because not only will they be less likely to notice someone working their side entrances, but they will also probably stop for a second after they win/tie to recover ink.

EDIT: OH, almost forgot! It's another simple answer, but you're done when their mid-short range guys are splatted/respawning xD
 

KannaMango93

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Holy-moly so many things I need to say! There's just so much going on here haha I don't know where to start!
As far as S+…I noticed as I moved up through the ranks that my play style became more and more aggressive. Slowly, I transitioned to a squid who goes straight for the objective always, and anyone who gets in my way goes in the dirt, or I do. I have no understanding of why some players in lower ranks seem to hang back. Maybe they are trying to protect their KDR, but that doesn’t win the game. Be aggressive. If that gets you killed, fine, learn from the experience and get better. Over time you’ll start winning matchups that used to end with you returning to base. I can promise you that S+ players aren’t squeamish about pushing the objective at all times.
After reading all of the comments people have posted on this thread, I realize that I play a little too defensively as a Carbon Roller, so you are right with being aggressive. I'm often battling against opponents who easily out-range me, and I often don't know what to do when everyone else on the other team out-ranges me and I'm left with very little to do. What could I do in this case? Go for flanks? Build up my Inkzooka? Or try to complete the objective at hand?

Also, thank you, thank you, THANK YOU for advice on Splat Zones! It's easily my least favorite ranked battle mode because I'm often not sure what exactly to do in some situations (and thus I sometimes avoid it like the plague when it's in rotation...), so the tips on being aggressive in this mode as a Carbon Roller helps a lot!
What gear do you use as a Carbon in Rainmaker? I was rolling for damage up and got defense up instead and it occurred to me to try running a little of that considering how often I carry the rainmaker on sneaky solo missions. I'm by no means convinced that it's a good idea, it's just that cause I run so much swim speed with ink resistance, I like to carry and press on even under fire often to just take the lead by a point so..... hmmmm... things are different in the solo queue like you say...
I've just been rocking my usual Squash Headband, Dark Urban Vest, and Blue Moto Boots, because I honestly don't know what gear and abilities are ideal for Rainmaker... but I do sometimes use Swim Speed Up. I've never experimented with Defense Up before, so that's something I'll have to try out. Do you have any other possible ideas that come up?

I think there are some maps that you just should do Carbon TC on. IMO Bluefin and Moray. I also just think Moray isn't a good stage for a Carbon in general. I mean I'm sure if you're insanely good enough you could do well, but why when there are other weapons that clearly have the upper hand when it's all about high vs low ground. Eeeee *shudder*

But if it's say a combo of Blackbelly, Pirahna, and/or AnchoV in rotation? Let hell rain down upon your opponents. For me, they're Carbon heaven. As is Flounder.
I often play Tower Control because it's actually my favorite Ranked Mode altogether. What I usually do is play a supportive role: I go for kills so that my team can ride the tower unhindered. I noticed that it's ideal in some situations, but not others… And riding the tower is even less ideal as a Carbon… I actually appreciate the advice on what stages to watch out for when it comes to Tower Control, so thank you! (And #screwelitertowers ahaha...o_Oo_Oo_O)

Glad you asked, usually if your whole team is locked behind mid, you should probably advance as a team, as being together will help your odds against enemies who wanted to single you out. (However, you guys shouldn't be a pack of sardines, as that's Kraken food, and just a quad feed ready to happen.)

Another tip is to try and exhaust their specials, like make the custom hydra bubble, and somewhat waste it, or make the krak-on roller kraken pre-maturely.

The best way to deal with it is to take a different approach, don't be predictable, (especially as a carbon) Even though I never use the carbon roller, you got to be stealthy and distinguishable. Either that or charge your special and try going in there.

Again, sorry I only use long-range weapons, so if these tips aren't useful to you don't mind me, I'm just trying to help ;)
Don't worry about the long-range oriented tips, honestly you're being really helpful! I do sometimes switch to using Splattershots and other long-range weapons (but I've never brought any weapon that requires charging into ranked...), but I'll try to put this advice into play with my Carbon Roller. Fingers crossed! :confused:
Well, half the job is just maintaining some semblance of control of your teams' position at/just outside mid(you're probably already doing this xD), the other half that requires more thought is the flanks: this is when your snipe man appreciates some close range lovin' and you are actually alive to provide the rub-down.
When playing any weapon, it always good to grab a look at the gamepad map after you take out the squids in front of you, or when you have a second breather behind cover: this is (usually) the good time to fall back a smidge and block out a flanker if you see one trying to drop in.

From my experience of flanking(I'm not a professional, but at least a... pro? one step below professional xP) one of the best times to slip in is when my front liners are causing a commotion and drawing the fire of their front line and long range. I feel this very effective because not only will they be less likely to notice someone working their side entrances, but they will also probably stop for a second after they win/tie to recover ink.

EDIT: OH, almost forgot! It's another simple answer, but you're done when their mid-short range guys are splatted/respawning xD
Sounds good! Again, I'll do my best to put this into practice.

Thanks again for all of your help! I probably sound like a broken record at this point in time, but your advice really does help a squid a lot! :D
 

Dual

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Holy-moly so many things I need to say! There's just so much going on here haha I don't know where to start!

After reading all of the comments people have posted on this thread, I realize that I play a little too defensively as a Carbon Roller, so you are right with being aggressive. I'm often battling against opponents who easily out-range me, and I often don't know what to do when everyone else on the other team out-ranges me and I'm left with very little to do. What could I do in this case? Go for flanks? Build up my Inkzooka? Or try to complete the objective at hand?

Also, thank you, thank you, THANK YOU for advice on Splat Zones! It's easily my least favorite ranked battle mode because I'm often not sure what exactly to do in some situations (and thus I sometimes avoid it like the plague when it's in rotation...), so the tips on being aggressive in this mode as a Carbon Roller helps a lot!

I've just been rocking my usual Squash Headband, Dark Urban Vest, and Blue Moto Boots, because I honestly don't know what gear and abilities are ideal for Rainmaker... but I do sometimes use Swim Speed Up. I've never experimented with Defense Up before, so that's something I'll have to try out. Do you have any other possible ideas that come up?


I often play Tower Control because it's actually my favorite Ranked Mode altogether. What I usually do is play a supportive role: I go for kills so that my team can ride the tower unhindered. I noticed that it's ideal in some situations, but not others… And riding the tower is even less ideal as a Carbon… I actually appreciate the advice on what stages to watch out for when it comes to Tower Control, so thank you! (And #screwelitertowers ahaha...o_Oo_Oo_O)


Don't worry about the long-range oriented tips, honestly you're being really helpful! I do sometimes switch to using Splattershots and other long-range weapons (but I've never brought any weapon that requires charging into ranked...), but I'll try to put this advice into play with my Carbon Roller. Fingers crossed! :confused:

Sounds good! Again, I'll do my best to put this into practice.

Thanks again for all of your help! I probably sound like a broken record at this point in time, but your advice really does help a squid a lot! :D
I'm not an S+ but I can offer some advice and that is play on Splat Zones whenever you can. The reason I am saying this is because Splat Zones is the least team oriented ranked battle compared to rainmaker and tower control, and with the constant amount of scummers and whatnot coming into S rank, you can't rely on your team like you could before.
 

swamphox

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So the first thing is a bit obvious: don’t go on tilt, rage, get salty, etc…. It just doesn’t achieve anything.

As far as S+…I noticed as I moved up through the ranks that my play style became more and more aggressive. Slowly, I transitioned to a squid who goes straight for the objective always, and anyone who gets in my way goes in the dirt, or I do. I have no understanding of why some players in lower ranks seem to hang back. Maybe they are trying to protect their KDR, but that doesn’t win the game. Be aggressive. If that gets you killed, fine, learn from the experience and get better. Over time you’ll start winning matchups that used to end with you returning to base. I can promise you that S+ players aren’t squeamish about pushing the objective at all times.

So what is aggressive? Glad you asked! ;)

Zones: You took the zone? Great, now advance into the other team’s area, paint it up, and lock them out. If they don’t like it, splat ‘em. If you get splatted, try again. You’ll get better.

Rainmaker: As a carbon, you can’t really ink that well. Pick up the RM, and advance it. Don’t get hung up on waiting for people to escort you. You don’t know that they ever will in solo queue. If that seems like bad advice, all I can say is that this is my go to strategy in my go to mode and it works very well.

Tower Control: I really don’t like the carbon for this mode, so I’ll defer to other S+ players who use the carbon here.

To sum up: yeah it’s boring advice, but when you get good at merking the other team while also pushing the objective, you’ll see yourself moving up the ranks rather quickly.
If u move to carbon roller deco for rm it gives u a good way to splat the squid carrying rainmaker due to their decreased mobility. Just a thought
 

KannaMango93

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I'm not an S+ but I can offer some advice and that is play on Splat Zones whenever you can. The reason I am saying this is because Splat Zones is the least team oriented ranked battle compared to rainmaker and tower control, and with the constant amount of scummers and whatnot coming into S rank, you can't rely on your team like you could before.
Haha yeah, I do know that I need to play Splat Zones more. I know that it's better for solo queue, since it's not as team-oriented as Tower Control and Rainmaker. I've been avoiding it too much, and that's been making me less used to how to play Splat Zones effectively...
If u move to carbon roller deco for rm it gives u a good way to splat the squid carrying rainmaker due to their decreased mobility. Just a thought
I haven't found myself using the Carbon Roller Deco really, because I don't know how to use the Deco as effectively. I'm used to the different mechanisms with the normal Carbon Roller (using Burst Bombs and Inkzooka, Burst-Canceling, etc). Meanwhile, I've rarely used a lot of weapons using Seekers, and I've found myself not having as much success because people see them coming and just move away from them... Anyone out there have anymore advice on how to use the Carbon Deco more effectively?
 

Maave

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Hmm, do you know what types of guns most people in S+ are rocking?

And if there's anyone out there who has any tips for trying to get past short range disadvantages, what would their advice be?
Here are some, sorry I can't remember which variants some are
I see every type of Splat Charger and E-Liter, which one and scoped vs scopeless depends on the size of the level. Other chargers are usually Hydra or Zinc Splatlings.
For shooters I see Splattershot, Splattershot Pro, .52 Gal, .96 Gal, N-Zap 85, Aerospray PG, and Splattershot Jr.
Every type of blaster here and there, with tons of Lunas on tower control and longer range ones for other modes. The Rapid Blaster users frequently has damage up to get those annoying 99.9% dmg instakills.
Dynamos everywhere. Sometimes Krack-On Roller and sometimes vanilla carbon.
Less common but not unseen are brushes, buckets, and Dual/Jet Squelchers. I don't see Squiffer, Bamboozler, or Nozzlenose much and I rarely come across a Splash or Sploosh-o-matic.
 

Dual

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Here are some, sorry I can't remember which variants some are
I see every type of Splat Charger and E-Liter, which one and scoped vs scopeless depends on the size of the level. Other chargers are usually Hydra or Zinc Splatlings.
For shooters I see Splattershot, Splattershot Pro, .52 Gal, .96 Gal, N-Zap 85, Aerospray PG, and Splattershot Jr.
Every type of blaster here and there, with tons of Lunas on tower control and longer range ones for other modes. The Rapid Blaster users frequently has damage up to get those annoying 99.9% dmg instakills.
Dynamos everywhere. Sometimes Krack-On Roller and sometimes vanilla carbon.
Less common but not unseen are brushes, buckets, and Dual/Jet Squelchers. I don't see Squiffer, Bamboozler, or Nozzlenose much and I rarely come across a Splash or Sploosh-o-matic.
You see the aerospray pg and the splattershot jr in S+? Do you see them anywhere else than Splat Zones?
 

Spiderface

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I haven't found myself using the Carbon Roller Deco really, because I don't know how to use the Deco as effectively. I'm used to the different mechanisms with the normal Carbon Roller (using Burst Bombs and Inkzooka, Burst-Canceling, etc). Meanwhile, I've rarely used a lot of weapons using Seekers, and I've found myself not having as much success because people see them coming and just move away from them... Anyone out there have anymore advice on how to use the Carbon Deco more effectively?
Spam seekers. I find they're an excellent diversion. I set one down whenever I'm swimming about even when it seems no ones around because they just go off on their merry way and fill my special metre. I get a surprising amount of random splats too.

But I mean unless you've got something like Port Mackarel and Triggerfish rainmaker it's a little nuts to choose over the vanilla.

... I started by using it just on those maps. When you get used to the idea of letting seekers do their thang constantly you can really create anarchy. Standing on high ground and sending them off the edge is especially amusing.

I thought they're too easy to dodge but I can easily wreak havoc in S with them. Especially in Rainmaker.

And in say Museum zones, you can take the zone alone with a seeker rush.

Basically it's a troll weapon in my opinion, which is why I love it. Running lots of ink recovery up with it is hilarious.

But like I say, usually it's the crazy choice because vanilla carbon is more versatile, deadly, mobile.... Climbing walls with the deco is a nightmare. And tower control is pure madness. I used it on S rank Flounder tower control and had success but I think that's cause I'm mental and have probably devoted too much time to using weapons that don't suit the map/mode combo I'm playing.
 

ThatOneGuy

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For shooters I see Splattershot, Splattershot Pro, .52 Gal, .96 Gal, N-Zap 85, Aerospray PG, and Splattershot Jr
Seriously, no Tentatek, it's the most overused weapon in the entire game by far. That's literally the only weapon I see in every lobby in S+.
Where's the heavy splatling neo, I see that weapon sometimes.
I personally BARELY ever see a scopeless charger in S+, especially the vanilla one, that's just asking for a bad time.
 

Dual

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Seriously, no Tentatek, it's the most overused weapon in the entire game by far. That's literally the only weapon I see in every lobby in S+.
Where's the heavy splatling neo, I see that weapon sometimes.
I personally BARELY ever see a scopeless charger in S+, especially the vanilla one, that's just asking for a bad time.
Do you see the .96 gal deco anymore?
 

ThatOneGuy

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Do you see the .96 gal deco anymore?
Yeah it's still around, I see it more often than the Custom Jet and the rapid blasters.
The kit is just too good to pass up, even if the slosher deco does the same thing with better accuracy.
 

KannaMango93

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The great masters practice the basics =3

-Coordinating specials***
The c'mon signal has kind of evolved into a a dual purpose"Backup please" and "It's pushing time ya squits SPECIALS OUT!!"
Double killer wails, wail-strike combo, double bomb rush, bubble bomb rush, bubble double bomb rush, bubble-zooka, chain bubbler barrage, inkstrike bubbler insurance turnaround, Kraken bubbler conga, no one escapes the kraken locator,

ZOOKA-LOCATOR(one of the BEST feelings in splatoon): the list goes on my friend, and each one is a work of art.
This question just came up for me: is it difficult to accomplish coordinating specials like this in solo queue, considering that "c'mon" can mean a lot of different meanings (and there's obviously no voice chat among randoms...)? I feel like coordinating specials like this would have to take synergy with your team and a LOT of intuition, yeah?
 

KannaMango93

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What gear are you using with your carbon? I'll give some carbon particular advice cause it's my main and I reached S+ with it.

Some of my tips. You might already be doing this but it's stuff that took me a while to get the hang of so o_O?

- At the start of the match, pay close attention to both teams' compositions. For instance, if it's rainmaker and I'm on a team with two chargers, I make a mental note to try not to carry the rainmaker because I need to be there to help escort. Conversely, if you notice someone on your team really sucks, try to grab the rainmaker instead of them!
- I notice a lot of carbons (when they first reach S) start camping or hiding. I really recommend trying not to do this! I used to do it and it's a moderately successful tactic but with the burst bombs, if you're running ink saver sub and swim speed you can get some serious inking done. And hiding on walls is sometimes useful, but it's difficult to jump off and accurately splat someone behind you so it's not always a good idea
- If your team is splatted and you're left in the mid, find a good spot to hide so they can jump to you.
- If you get stuck in a sticky situation, superjump back to base.
- You can splat people long range with burst bombs by throwing a couple, disappearing into your ink and throwing another. Chances are, they're still damaged from the first two so if you do it fast enough you can catch them off guard
- If no one seems to be around but you're near a known danger area, chuck burst bombs in the general direction of where you'd suspect people might come from. I like lobbing them over walls and stuff because if there's a sniper behind them, even if you don't damage them, it's likely to distract them for a moment.
- You can get lots of excellent jump splats with the carbon. Don't let pesky chargers and splatlings just camp on higher ground, swim up jump and swing a few times
- Inkzooka is great when you shoot it in a few different unpredictable directions. Everyone tends to take cover when you just shoot it one way, if you pick a few spots to aim you can often create a little more confusion

And I think most importantly, don't worry too much about the rank. I know that it's tough but the more you concentrate on improving and the less salty you get, the more progress you make ^_^
Also @Spiderface, is there really a way to counter chargers, other than making use of the inkzooka (and sometimes burst bombs)? I know that it's not ideal for carbons to confront snipers head-on, but I don't want to feel like my hands are tied and I'd have to just leave them be while they still have plenty of chances at sniping me from far away...
 
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Green Waffles

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This question just came up for me: is it difficult to accomplish coordinating specials like this in solo queue, considering that "c'mon" can mean a lot of different meanings (and there's obviously no voice chat among randoms...)? I feel like coordinating specials like this would have to take synergy with your team and a LOT of intuition, yeah?
It does require a bit of intuition, but not to much in my monkey opinion!

Combos involving an echo are pretty simple.
If you have the echo, you're using it in the same ways you'd use it solo(when the are all up or right before an important push is incoming). There isn't much else you can do besides hope your team can capitalize on your echo aside from trying to take an advanta with your main and sub weapons.
If you're on the other end of the combo it's petty easy too, just whip out your special when a teammate pops their echo (if you can).

Bubble combos are only really pulled off if you are the bubbler...er
The only difference between a bubbler combo and just spreading a bubbler to your teammate(s) as usual, is that you're spreading bubbler to a vulnerable teammate who happens to be using a special. The only real trick to it is being at the right place and popping it on time (have to learn to beat that lag, feels bad when a teammate dies right after you see them bubbled on our screen >=[ )

The only hard combos to pull off are the ones involving 2+ manuel specials; double wails, double inkstrikes, double bomb rush, etc.
The rare few times got these in game, only one of them was not for the final push. Hardly fact or a tip, just my experience xP
-Obviously you don't want them to overlap much at all (if at all)
-If you're activating your special second(ie, responding to another teammate saying c'mon and/or whiping out their special) you can try to aim where the opponents will want to move to dodge the first special.
-you may also wish to wait and chain your special after your teammate's. This is best done when the opponets only have one real way to approach your team / the objective (usually when the alternae route would take too long to stop your final push or the alternate(s) are already covered by your other teammates)

Besides that I think the rest is all map nuances that would take awhile to list out and can also be learned through experience. (I don' waaaaaaaaaaanna right now :confused:)

PS: If you have every intent to combo the manuel specialsand wish to innitiate this, be sure to whip out your special when you are certain your fellow combo-er is paying attention or can see you deploying your special. Otherwise they may iterpret your signal simply as a "lets push" and nothing more.

PPS: Even with this, it can be a little luck based... but thats part of what makes it so special <3
 
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