SquiddiamFancyson
Inkling Cadet
- Joined
- Jun 3, 2015
- Messages
- 180
- NNID
- DowntownMountain
I want to talk about finding niches for the lesser appreciated buffs, in particular the likes of damage up and comeback.
I've been thinking about this for a bit and outside of chargers, which we know already benefit, I'm starting to think there's genuine merit for .52 users in equipping at least one damage up. My reasoning for this is that as the meta evolves I think a defense up primary/secondary will be common to prevent easy deaths to these things, and as the gal is a two shot with neutral bonuses, maintaining that quick kill is crucial.
Comeback I'm not as sure on but it apparently boosts a lot of traits (ink savers, ink recovery, both run and swim speed) for 20 seconds. In competitive games a couple of deaths are to be expected and two deaths already beats the benefits of both OG and LDE. I'm not trying to encourage dying as I know the aim is to die as little as possible, but I think the ability to get into the fray so quickly again may beat out the likes of special charge up, which has a rather minimal increase even when primary.
There are plenty of others to discuss like haunt for example. The above two are just what I've thought about the most.
Just interested about what others think. If you do think a lesser discussed ability is useful please explain the functionality and which weapon would benefit most.
I've been thinking about this for a bit and outside of chargers, which we know already benefit, I'm starting to think there's genuine merit for .52 users in equipping at least one damage up. My reasoning for this is that as the meta evolves I think a defense up primary/secondary will be common to prevent easy deaths to these things, and as the gal is a two shot with neutral bonuses, maintaining that quick kill is crucial.
Comeback I'm not as sure on but it apparently boosts a lot of traits (ink savers, ink recovery, both run and swim speed) for 20 seconds. In competitive games a couple of deaths are to be expected and two deaths already beats the benefits of both OG and LDE. I'm not trying to encourage dying as I know the aim is to die as little as possible, but I think the ability to get into the fray so quickly again may beat out the likes of special charge up, which has a rather minimal increase even when primary.
There are plenty of others to discuss like haunt for example. The above two are just what I've thought about the most.
Just interested about what others think. If you do think a lesser discussed ability is useful please explain the functionality and which weapon would benefit most.