theBrokenFox
Inkster Jr.
- Joined
- Feb 9, 2016
- Messages
- 30
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Standard Slosher benefits a great deal from damage up if you often use "burst canceling" since burst bomb then slosh is much faster than two sloshes and you don't have to be as accurate on the first hit.What about the aame question for te Slosher? If not damage up, then what abilities are my best options?
While technically true that defense up" works" for every single weapon not all weapons benefit equally. The most effective builds of defense up come at a really high opportunity cost because you are absolutely required to sacrifice running other abilities and on many weapons those other abilities would be more effective more often (many people argue that all weapons would benefit from other abilities over defense but those people don't understand how defense up would benefit any weapon).It's true that Damage Up depends a lot of the weapon you are using, but I kinda disagree for Defense Up. To be more specific, it doesn't matter as much. Anyway, Defense Up and Damage Up counters each others. So, when you don't know what your opponents weapons and stuff will be, it's hard to say if it will be very useful or not.
For example, would you take a bucket, a .52 or a blaster, having a lot of Damage Up will still be annoying for snipers, who tend to put lots of Damage Up to kill faster. But this won't do much against .96, who will still kill you in two hits.
I never really played Defense Up so I'm not an expert, but I can say this is quite popular in S+ random games, especially for .96 users.
About the Tri-Slosher, I wouldn't play Damage Up. I think Swim Speed is good, Ninjasquid can be tried, Special Charge Up is popular like for the Jr (and some other Bubbler weapons). But everything depends of your playstyle.