Knightmare82
Inkster Jr.
- Joined
- Jun 27, 2015
- Messages
- 16
- NNID
- Dirteburg32
I don't know if it's just me, but if there is one combination that seems to be broken above all, it's Arowana Mall on Splat Zones.
Now don't get me wrong, I am definitely salty.
But the way Arowana Mall is laid out allow teams to camp super hard.
If you look at this map, you could put two people in both (3), one at (4) to protect the main ramp, and the last squid to invade their base sealing off specials and taking away any map coverage you originally had. In Tower Control this isn't so much of a problem, at least there you could go up the left or right high platform (1) and kamikaze as a roller from above Kappa.
Don't even get me started when snipers come into play. When you play at the competitive level, this map is just far too open. There's only so much a wall can do for gals to defend themselves with the wall nerf. This is practically a sniper's favorite playground due to the open space allowing them to pick people off as if they were standing targets.
I die a little inside every time I see this rotation. At least with Rainmaker it's not as bad, or even Tower Control. I say the map should be given the Urchin Underpass treatment, or have the zones split so the battle isn't concentrated on such a small space. Having two smaller zones around the (2) areas.
What are your thoughts on this map in Splat Zones? Or even in general really. What steps could be taken to avoid teams getting choked?
Now don't get me wrong, I am definitely salty.
But the way Arowana Mall is laid out allow teams to camp super hard.

If you look at this map, you could put two people in both (3), one at (4) to protect the main ramp, and the last squid to invade their base sealing off specials and taking away any map coverage you originally had. In Tower Control this isn't so much of a problem, at least there you could go up the left or right high platform (1) and kamikaze as a roller from above Kappa.
Don't even get me started when snipers come into play. When you play at the competitive level, this map is just far too open. There's only so much a wall can do for gals to defend themselves with the wall nerf. This is practically a sniper's favorite playground due to the open space allowing them to pick people off as if they were standing targets.
I die a little inside every time I see this rotation. At least with Rainmaker it's not as bad, or even Tower Control. I say the map should be given the Urchin Underpass treatment, or have the zones split so the battle isn't concentrated on such a small space. Having two smaller zones around the (2) areas.
What are your thoughts on this map in Splat Zones? Or even in general really. What steps could be taken to avoid teams getting choked?