Pusha
Inkling Cadet
- Joined
- Oct 31, 2014
- Messages
- 155
So some people have already been discussing bans. I think it's great that people are interested in seeing how far this game can go competitively. I don't know if this game has the depth required for a good competitive game but I'm excited to see whether it does or not, and I'm hoping it makes it.
But i wanted to address the terminology: "bans", because i feel like it is sort of taboo, or has a negative connotation.
Let's start with maps. In shooters like halo, Cod or TF2, not all the maps are used. In smash, not all the stages are used. There's a reason why we don't see competitive games on temple in smash. It's just not competitively viable. "Banning" a stage in competitive isn't a bad thing. It's simply creating the best competitive experience possible. Based on the splatoon direct, we'll be seeing at least 14 stages in splatoon and I'm sure not all of them will be used. So I prefer to think of stage bans as "not using a stage" rather than banning it. But that's just based on the impression i get from discussion surrounding "bans".
Now weapons. In a perfect game, we'd be able to say that all the weapons will be balanced, that no weapon is better than another, that each has their own pros and cons. But most games aren't perfect. In halo or Cod, there are a bunch of weapons that aren't used in competitive. In CoD things like claymores, shock charges, C4, as well as many guns are banned. In halo as well, certain weapons are excluded from competitive, in halo 3 equipment wasn't used in competitive. The reason I'm listing these is to highlight the fact that weapon banning is not akin to banning characters in a fighting game. It's not always surrounded with as much controversy and it isn't always as hard of a decision to make (although it can certainly take time).
I'm not saying that there will be weapon bans in splatoon for sure, and it's obviously much too early to decide that, but i wouldn't say I'd be surprised if there are some down the line, and I don't think it should be viewed as a bad thing.
Idk maybe my impression is all wrong, but maybe there is a bit of a taboo, just my 2cents
But i wanted to address the terminology: "bans", because i feel like it is sort of taboo, or has a negative connotation.
Let's start with maps. In shooters like halo, Cod or TF2, not all the maps are used. In smash, not all the stages are used. There's a reason why we don't see competitive games on temple in smash. It's just not competitively viable. "Banning" a stage in competitive isn't a bad thing. It's simply creating the best competitive experience possible. Based on the splatoon direct, we'll be seeing at least 14 stages in splatoon and I'm sure not all of them will be used. So I prefer to think of stage bans as "not using a stage" rather than banning it. But that's just based on the impression i get from discussion surrounding "bans".
Now weapons. In a perfect game, we'd be able to say that all the weapons will be balanced, that no weapon is better than another, that each has their own pros and cons. But most games aren't perfect. In halo or Cod, there are a bunch of weapons that aren't used in competitive. In CoD things like claymores, shock charges, C4, as well as many guns are banned. In halo as well, certain weapons are excluded from competitive, in halo 3 equipment wasn't used in competitive. The reason I'm listing these is to highlight the fact that weapon banning is not akin to banning characters in a fighting game. It's not always surrounded with as much controversy and it isn't always as hard of a decision to make (although it can certainly take time).
I'm not saying that there will be weapon bans in splatoon for sure, and it's obviously much too early to decide that, but i wouldn't say I'd be surprised if there are some down the line, and I don't think it should be viewed as a bad thing.
Idk maybe my impression is all wrong, but maybe there is a bit of a taboo, just my 2cents