Mostly depends on what weapon/role/gamemode you have, but all are good in some way.
is good on chargers/blasters/some rollers to take a defensive role.
and
are good for a weapon relying on it's special.
is good if you rely on bombs often.
and
are good for weapons with high ink consumption.
and
are good for weapons that normally swim or run often.
and
are good for stealth.
counters some weapons.
and
can get you back into action quicker.
can leave you with more ink after tossing out your sub ability.
,
, and
are good for modes you die alot (tower control).
makes the most out of your special.
lets you rush to the center faster.
lets you keep tabs on your opponent.
can help you plan an approach and super jump.
lets you cover lots of turf late game.
lets you see sneaky mines.
The only ability that I would say is superior to the rest is
, simply because it's easy to walk in enemy ink and it allows you to continue on without covering that tiny piece of turf or escape from enemies without having Disruptor level speeds. Brands are up to you. My favorite is Splash Mob, one because it has
, leaving more ink in a pinch, two because they have 3 of the shirt exclusive abilities, and
shoes, and three because it's a pun.