Lonely_Dolphin
Lord of the Squids
- Joined
- Aug 5, 2015
- Messages
- 1,192
- NNID
- Einsam_Delphin
Any tournament results yet? From the few matches I've seen it wasn't even used, but I don't actively follow the tournament scene even though I should.
In my experience it performs more than adequate in all gamemodes apart from maybe CB. It's good at the least at forcing people off the tower in TC, In RM it can easily stop teams from popping the barrier until backup arrives, It's ability to deny an area makes it good at SZ both on the defensive and when it's contested, In Clams it performs average since it can't ink paths and isn't overly speedy. These aren't facts just what I've noticed in my experience.I only have SUPERFRESH with three weapons, and this is one of them--and it's the one I reached it with the quickest. I'm not sure it's a great choice in ranked (maybe Rainmaker), and it's greatly affected by the map, but it's great in Turf Wars. Definitely eager to see the alt kit.
If you're near a corner, throw a wall and bounce it off the sides, then hide in it and wildly shoot the 2 sides. I get more kills than expected like that.After a long weekend of play, I'm even more in love with this thing. It's fantastic in Port Mackerel: the walls block off lanes, and the bubbles clear them down to Splat Charger range. I've gotten so many kills when an enemy with a power clam or the Rainmaker is charging down a lane, have to stop when a wall pops up right in front of them, and then get blitzed. Or sometimes they're moving too fast and just kill themselves on the wall.
And I'm using it with Thermal Ink, which is just amazing: I can scatter bubbles over walls, and while I probably won't get a kill (though I do, sometimes, especially with Ink Storm), I'm very likely to tag them with at least one hit and light them up. And Thermal Ink lasts a very long time now. It really helps anticipate enemy movement and throw the slow-moving bubbles in that direction.
More fun: you're facing the wrong direction and start taking hits from behind. While running away, lob some blobs at the wall in front of you. If you're lucky, you can kill your pursuer on the rebound (though sometimes posthumously).
Let's not get ahead of ourselves here. This isn't a Splattershot, Blaster, or Roller. The Blobbler does require really good tracking and positioning to not get oofed by most weapons. The newest patch directly addresses your complaint.I don't they should have a weapon that requires such little skill to have such a range with one-shot-kill capabilities.
Spot on. It isn't as scrubby as certain blasters or rollers. Far from it.Let's not get ahead of ourselves here. This isn't a Splattershot, Blaster, or Roller. The Blobbler does require really good tracking and positioning to not get oofed by most weapons. The newest patch directly addresses your complaint.
The increased ink consumption means it can't be spammed as much, and the reduced object damage so they have to play more strategically. I wouldn't have nerfed those pieces.
- Increased ink consumption by roughly 14%.
- Reduced damage dealt to the Rainmaker barrier by roughly 17%.
- Reduced damage dealt to an opponent’s umbrella by roughly 20%.
- Reduced damage dealt to an opponent’s Splash Wall by roughly 20%.