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Of course there have been squid science videos and multiple threads dedicated to this subject of the usefulness of this ability however I lately noticed another cool trick to this ability that may make people reconsider it practicality.
I examined in the testing room what bomb range up increases in terms range to ink mines since it doesn't gain any range towards the bomb throw and noticed this. Bomb range up not only increases the range of the weapons throw but increases the blast radius (and therefore the area of max, medium, and minimal damage) of the sub weapon itself.
This doesn't increase it by all that much usually 1 to 2 inkling ft. more that the normal size (though I theorize it can be increased further with more bomb range up. This increase the radius most for inkmines and sprinklers though this blast radius increase for burst bombs and splat bombs is enough to throw off most players.
Personally I feel this makes weapons like the rapid blaster, vanilla .96 gal, kelp splat and vanilla eliter more viable since you don't need as waste as much time to splat opponents since they will be weaker to attacks
The only weapons that don't benefit from this are the beckons, splash walls (for obvious reasons) , and seekers (though further analysis of burst radius is needed). Anyways I hope this help you out here who are thinking about with bomb range up sets to make further use of this amazing ability.
Untested:
I examined in the testing room what bomb range up increases in terms range to ink mines since it doesn't gain any range towards the bomb throw and noticed this. Bomb range up not only increases the range of the weapons throw but increases the blast radius (and therefore the area of max, medium, and minimal damage) of the sub weapon itself.
This doesn't increase it by all that much usually 1 to 2 inkling ft. more that the normal size (though I theorize it can be increased further with more bomb range up. This increase the radius most for inkmines and sprinklers though this blast radius increase for burst bombs and splat bombs is enough to throw off most players.
Personally I feel this makes weapons like the rapid blaster, vanilla .96 gal, kelp splat and vanilla eliter more viable since you don't need as waste as much time to splat opponents since they will be weaker to attacks
The only weapons that don't benefit from this are the beckons, splash walls (for obvious reasons) , and seekers (though further analysis of burst radius is needed). Anyways I hope this help you out here who are thinking about with bomb range up sets to make further use of this amazing ability.
Untested: