Ima copy paste what i wrote in another post. You may know a lot of this stuff but.... (Ima make my own post on this separate from the copy/paste:
(Coming from a A+ former splatterscope main and current squiffer main if it matters)
If you still have questions. Private Message me
Original Thoughts:
It is kinda hard to carry with a charger on tower. You are very vulnerable while on the tower, unless your aim is godly and can pick people off no matter what (we wouldn't be having this problem if that was the case)
You will have VERY high K/D's and still lose, probably because there is a lack of team support with the scope. All you can do is kill (your teammates may already be dead by the time you finished your opponent off.)
This is why i suggest the classic squiffer, the bubbler HELPS when used correctly.
(Yes you have exp with this already, good.)
Furthermore, I have gotten so many quad kills with it that would not be possible with a scope or any other charger (maybe the regular one...Maybe)
Along with that, it is fast paced enough to take out people on the tower very quickly (especially after consecutive super jumps) You should also pay attention to your deaths, are they bad deaths? (Enemy gets tower, you lose tower) If you are the only one left alive, retreat and pick off the enemy as they try to charge toward your base. It is very easy to stop an assault in my experience like this.
Flanking works too, people always focus on the tower. Easy way to stop them.
Use cover, to reduce your chances of death (obv.) Many times I had peaked out of a wall for a split second and got a kill. Pretty safe way to go about things.
(COPY/PASTE POST)
-Think critically, what did I do wrong, how can I fix it?
--HELPED ME BECOME PRETTY DECENT W/ SQUIFFER: Practice your aim in the testing range, drag shots, twitch shots, 360 shots.
-Map awareness is key, it can be easy to spot a flank from ur gamepad or if things are too silent check around to see if ur getting flanked.
-For SZ u should constantly he moving for the most part, being a sitting duck makes u an easy target in this mode. For tower control, people focus so much on the tower that they ignore their surroundings. Use this to your advantage
-Don't take defeats too harshly, EVERYONE loses, and lots of good players have bad losing streaks.
-objective over Kills. If u kill 2 ppl and die but they get tower or zone, it isn't worth much as they can recover quickly. I try to avoid dying as much as possible, which means avoiding over extending for a 1 for 1 shootout draw or taking out 2 and dying while ur mates aren't there. If your teammates are not there, u will not be able to capitalize on the kills. Time things correctly.
-Attack from different angles, ur mates go from one entrance while go through another entrance. Either u get easy kills from distracted opponents or they are more dispersed making it easier to defeat them than getting sprayed at from one entrance
-Be sneaky. So many times I have been able to get quad or triple kills because of this, even in A+ rooms this has worked. Most players lack good map awareness, making it easy to flank if u r somewhat deceptive and pick your spots correctly.
-Examine the load out of the opponents team at the beginning of the match, what are it's strengths and weaknesses. How can your weapon and role bring your team to victory?. Pay attention to your teams load out to, to see where it falters and succeeds.
-Learn your weapon role and stick to it, mostly. Learn it's strengths and weaknesses. Learn how to handle different weapons and what position you are most effective using the weapon. For the squiffer very close combat is a last resort, (But a benefit once you become good at it.) You may want to use its maximum range and the point sensors to keep it safe while also being deadly.
-Don't worry about it too much, if you let it bother your mind your progress will be slowed down. It's a process and patience is key.
Kinda a lot, some info may be incorrect but I hope it can help ya!
If you still have questions. Private Message me