Closing the Skill Gap in a Team

sly_snivy

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Hey Squidboards! I have really been enjoying competitive as of late with my team, the Cardinal Cephalopods. However, after a rough LUTI set, one of our players was wanting to get advice on how to improve, since he noticed the only mapmode we won was the one he sat out in. He didn't want to disappoint the team, but we made sure he knew that not the only reason for that result. Between a message response from myself and the captain, we brought up the other external factors influencing the set, because a loss is never solely a single person's fault. That said, some of us do have more experience with the game compared to others, and this is not unusual as we are a CCA team at a university with only one team.

So that's where I come to you guys for advice. What are some ways we can go about teaching our less experienced team members? One idea our captain had that I found interesting was the idea of a "boot camp" day. We would look at some replays together, discuss our compositions that we use, and then practicing some movement and aiming. It's that last part we'd like advice on expanding. I've had the idea of perhaps we hop into a Recon PB and have a 1 v 4 where the solo player has a some target practice against players that won't shoot back, but move in a player-like way the dummies can't recreate. There's a movement drill I heard of where a single player quickly collects clams to hold a basket open for as long as possible, which could also work in a group Recon setting. Any other ideas you all have for what we could do in a competitive Splatoon boot camp would be appreciated.

We have a person fulfilling the coach role for us, so we will of course get advice that way. I also wanted to reach out to the wider community, as this seems like a a situation that others have probably dealt with before.
 

solz

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I don't play competitive, and I'm only S rank (LOL) But I would say that one of the best Ways to improve Is to either practice coms irl (Based on your paragraph, I think you guys know each other Irl) Or if you need to practice your aim, I would recommend not playing Splatoon because of the big hit boxes, but try Playing other third person shooters, preferably with the same controls For like a month, I played a match of fortnight before Playing Splatoon and my aim increased a lot So that might help. You could also just do 2V2's To practice with basic mechanics or something gl With your team.
 

DzNutsKong

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I don't know if I've shared this since you've joined the site but I've absolutely been there. Before my team disbanded, I had been one of my team's weakest players, and I had to be the one making that long and difficult journey. By that time I had ended up becoming arguably one of their strongest players. Picking up a weapon I found simpler definitely helped but it was far from the only thing that got me to my goal. I have a lot to talk about here.

First of all, I don't know exactly how big of a skill gap there is and it's important to take note of that first and foremost. The ideas you have make me think you've already done this but it needs said in case I'm wrong. Someone being hard stuck in the B-Ranks and being grouped with people who are all S+ is very different from someone who simply doesn't position as well as everyone else and isn't realizing how much damage it does to their game plan. What use does aim training do if your teammate is able to hit their shots just as much as anyone else on the team? Like sure, the practice never hurts, but it wouldn't help as much as directly attacking the problem.

You'd need to watch at least one or two replays to get a gauge for this, but if their mechanics are good and you think there's something with strategy involved that's not quite going well enough, then that's worth discussing. Things like improper special usage, poor positioning, overly passive or aggressive play, and so on. You will need to get very specific as to what it is - even something like "position better" is not enough for them to work with because you need to be able to explain both what makes their positioning worse than everyone else's and what steps they can take to fix it. If they're able to implement that then awesome, either mission accomplished or you can start with another step towards mission accomplished right away. If they find themselves hard stuck then it might be worth taking a break before returning.

I guess to that point I should ask, and this is for something for you to answer for yourself, how likely is it that this player is being effected by nervousness or anger or something else similar while they play with you guys? Those can distract from everything both conscious and unconscious that you need to be doing during a game. Some of these problems can be rooted in something outside of Splatoon and can sometimes be even more personal and more difficult to fix than anything you'd see in this game.

Otherwise, if you think it's a matter of mechanics, then your PB target practice idea is legit pretty cool. Ideally they're able to get practice without getting everyone together, though. The two aim drills I've been telling everyone...
  • Try to have them stand in the middle of the group of four training dummies in the lobby. Have them look away from the screen or close their eyes, hold their right stick down to make their character spin around for some indeterminate amount of time. When they look back at the screen again they should try and shoot the closest one to their reticle when they look back. Ideally they shoot them as quickly as they can while still having confident, steady aim and without over or undershooting. Once they get good at that they should try to get comfortable aiming faster and faster and faster.
  • Try to have them hold their reticle on one of the moving dummies for as long as they can. Ideally they are standing in a different place each time they do this. They should be using The Shoal's dummies from time to time as well since the one in the back of the room moves at a very different speed from the rest.
The first of these is to practice their flick aim and the second of these is to practice their tracking aim. Every weapon that I can think of needs at least some degree of good flick aim and tracking aim is helpful for people playing weapons with better fire rates. Ideally they're getting at least a few minutes in of aim drills even on days where they aren't able to play Splatoon otherwise but I understand this being a bit much for some schedules.

Lastly, this person needs to be willing to play the game a lot. I'm sure this is a very cliche answer but I cannot stress enough that this was the biggest thing enabling me to improve as much as I needed to catch up with my old teammates. This was what put my mechanics on enough of a level to be comparable to theirs. Although, for as easy as it is to say "just play the game," it's really not so simple. Just playing the game will not net you improvement even if there's a very strong correlation I've seen in low-level between hours on the game and general skill level.

For it to do much for my game sense, I kind of needed to have an open mind and to take in a lot of info about the game from everywhere else that I could. If I were left completely on my own without any outside help then I probably would have taught myself some misinformation and learned myself a new bad habit, but Splatoon is a team game with a bigger community than people like to admit. I paid very close attention to and learned from everything my teammates said, I watched a bunch of informative YouTube videos that I felt had some chance of applying to me, and I talked about the game a lot with players who were way better than me. Every single time I went into solo queue it was to try and implement something I wanted to change with my gameplay. Maybe it would take a few sessions, maybe it would take even longer. It's not always going to be easy or quick but that's normal.

At the end of the day, the question this is all trying to answer is "how do i (help this person) improve?" Kind of an age-old question in every competitive game. There's no simple and easy way to get there but I hope this at least helped give you some guidance on where to start. It still will be on you, your teammates, and your coach to further narrow down where the problem or problems lie, as well as on this one teammate of yours to put in the time and focused effort that they need to.
 

Alphine_Agnitio

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I don't have time for a full response but my team is in a similar situation (we recurited a 5th in the rush to make luti and we've been playing catch up trying to get them on the same page as everyone else)


Realistically I find that as long as your goals and vision align this is a nonissue - make it a habit to critique, self review, and give positive reinforcement when people do things wrong/right and have regularish discussions on things that might be bothering your team and at a certain point everyone should end up roughly even and on the same page
 

TwoBadNeighbors

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I'm a captain of a team as well, and here are some things that I would recommend (I should say beforehand that while I have experience, you know your team and players better then me) Also what weapon do they play?

-Stay positive, and make playing the game fun. Aside from being overall nice, positivity increases ability.
-Vod review (watch replays) and keep an eye out for good and bad things that happened. A lot of people I've seen focus on the things that were an issue, but I've found that pointing out the things you did well is more important. Both are necessary, but knowing what you were doing correctly is more important to growth than knowing what you did wrong (like I said, both are crucial)
-Private battle drills are very helpful, whether it's aim practice (your idea seemed cool), or something I like doing where we do either a 3v1, or a 2v4. The team with 1 or 2 people should be the best players, and the teams with 3 or 4 should be lower in skill level. They play any round (I like tower control, but most things work ok). The bigger team works on teamwork and picking fights (because if the opponent is better you probably won't win a 1v1) and the smaller team gets the bonus of practacing fighting while being outnumbered (not a strategy you should do in a real game, but sometimes it's unavoidable).
-This is dependent on the weapon they play, but most weapons have a handful of possible play styles depending on the situation. I play edit, so lets use that as an example. The two main playstyles you can do are cooler-spam-support, or mobile-aggro-midline-slayer. For a day or two hyperfocus on one of the playstyles and get comfortable with it, then swap and do the other. You want to be able to do both depending on the situation, so being comfortable with both is good, and focusing on one (at least for me) is faster than doing both at the same time. And when you are focusing on one playstyles, don't worry about doing well. If you're playing the weapon well, that's a win.
-Teamwork. Even if a player isn't as skilled, a good teammate that knows how to work with people is almost always more important. I would have them look for pro/really good players playing the weapon they play online and whatch what they do in relation to their team. Once they do this, have them try and replicate it. over time they'll get more comfortable acting off of their instinct rather than what they saw someone do.

Welp, that's my rant. Like I said, you know your players better than me, so if you don't think something would work don't try it. These are things that helped me and my team, and I hope they can help yours. If you can, let me know what they play so I can (maybe) give more specific advice.
 

AdphæeXD

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i can't say more than what @DzNutsKong and everyone else said, but i can provide resources!

out of all of these, the ones i recommend you review the most are the Fundamentals (at least the intro and SZ video) and Playing Smarter. everything else is mostly there for when you need it.


Must Knows
FLC's Fundamentals
"Intro"
https://www.twitch.tv/videos/520405385?sr=a&t=2

"Splat Zones"
https://www.twitch.tv/videos/520405382?sr=a&t=0s

"Tower Control"
https://www.twitch.tv/videos/520405386

"Rainmaker"
https://www.twitch.tv/videos/520405387

"Clam Blitz"
https://www.twitch.tv/videos/520405383

Zy-F's Guide
"Playing Smarter"
https://zy-f.notion.site/zy-f/playi...cal-thinking-625e307d08f142b6bb97895117365425

Useful Studies
"Fluid Roles and Priorities" -FLC
https://docs.google.com/document/d/1t97IZrN0pI_ceUtJrB-8clapCp1P3oddyFzSQ2lGICg/edit

"Communications Tutorial" -FLC
https://docs.google.com/document/d/1Ip5fuQstlvYSTmc8h4ErgGW0LaoYmtgGibMNxAwkqgM/edit

"How To Improve Your Aim" -FLC
https://youtu.be/XloXds3GldU?si=mPT9vr0SG2tZe2lF

"My Aim Routine and Why You Need One Too" -RemixedFern
https://youtu.be/TJSIAxUiNf4

"How To Play at Your Full Potential" -pikadave
https://youtu.be/wc2NmbBSgw8?si=01ACz5fBpJaW3Rdi

References
"How To Win on Every Stage (Splatoon 3)" -ProChara

"Backline Positioning Maps (Guides)" -Devvy
 
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sly_snivy

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Thanks for the responses everyone! There's some great advice here, but the through line I'm seeing is that our practice needs to be more intentional. I think we will begin group VOD / replay reviewing more regularly as well, as well as implementing more things discussed. Thanks for the help, and I'll let you all know if that boot camp PB helps with this.
 

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