This is a defensive strategy that has its benefits in Tower Control.
How to do it:
When you and one of your allies are on the tower, just super jump to your ally on the tower, even if you are on the tower.
A super jump lasts three seconds on air before landing and one second before launching (two if stealth jump is included).
This is effective when under attack, and it can help you get some time to recover damage.
Additional tips:
How to do it:
When you and one of your allies are on the tower, just super jump to your ally on the tower, even if you are on the tower.
A super jump lasts three seconds on air before landing and one second before launching (two if stealth jump is included).
This is effective when under attack, and it can help you get some time to recover damage.
Additional tips:
- If your allies know this strategy, your team can tag super jump by alternating jumps.
- With stealth jump, the opposing team would not know your jump location.
- Edit: Quick Super Jump can help decrease the animation time for super jump, including the time increase in stealth jump.
- Edit: Try to use it for evasion, just do not spam it.
- Edit: Squid Beakons can replace allies, but that rest time might stop the tower.
- With tenacity, you can have enough invincibility time to charge your special
- Can dodge many sub and special weapons, such as bombs, seekers, inkstrikes, and killer wails, even the annoying splash walls
- Can easily dodge distant attacks such as E-Liter 3K
- Recovers damage
- Sub and Specials can follow super jumps
- Prevents your whole team from dying at the same time, if they are on the tower
- Edit: You can shoot your main weapon or activate special weapon on the last second midair.
- Edit: Sometimes when your team is on danger and the tower is a few meters towards enemy base, that last jump can be useful.
- Hard to use against close range weapons such as rollers.
- Enemies can charge directly to the tower easily.
- Enemies can predict your jump location.
- Edit: Hard to use against groups of enemies
- Edit: Most likely puts your team on danger
- Edit: Requires a second of prediction
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