Custom Color Chips

technobyte

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Hello all! Side order has been out for a while, and I've been experimenting with different chip builds recently. While messing around in the spire I was thinking about how cool it would be if Nintendo were to add more color chips! This probably won't happen in a Splatoon 3 update since we aren't really getting new content anymore, especially for side order. Even so, I thought it would be fun to think of what color chips could be added if they were to give Side Order an update or even a Splatoon 4 makeover!

Here are some ideas I had:

Intensify Action Up (Mobility, max 5)

This chip has effects similar to its ability counterpart, offering a faster squid surge and less squid roll deceleration. I'm not exactly sure how to quantify this, but it could go beyond what is offered by the ability variant. Squid surges not only charge faster, but they move faster and grant more height when you clear a ledge, making for great synergy with the Pearl Drone's glide. Squid rolls also scale their initial velocity higher than before, allowing you to practically launch yourself in another direction when you perform one. This one would likely pair pretty well with the squid attack chip! The Intensify Action ability typically offers jump spread reduction. However, the shot spread reduction chip already helps with this, so this effect may prove to be redundant.

Ink resistance (Support, max 5)

Normally, you travel at 25% of your base run speed in enemy ink. With an ink resistance chip, you can travel at 33% (up to 100%) of your base speed when in enemy ink. This scales with any run speed chips you have, too! This is a bit of a smaller idea, but even a small amount could help early on with builds that don't have a lot of paint.

Main Ricochet (Range, max 5)

Let's get away from gear abilities with something more unique: ricochet. This causes main weapon damage dealt to one enemy to spread to up to 1 (+1 up to 5) other nearby enemy with 66% damage. This would be satisfying for crowd control or aoe weapons and amazing for any weapons that typically focus on single targets damage like charger. It could also pair well with chips like main piercing or any chips that increase your main's damage output.

Drone Decoy (Drone, max 5)

Enemies will be distracted for 5 seconds by a hologram that Pearl creates, meaning that they will target the decoy instead of you, the zone(s), or an eight infinity ball. This is great for getting large droves of swarming languendo off your back, keeping those pesky drizzling capriccioso away from your zone, occupying those battering lentos while you push the infinity ball, and more. The hologram requires 600p at one chip, but it goes as low as 200p at 5 chips.

That's it for my ideas (for now...) Color chips have offered some pretty unique upgrades and changes never seen in the series, so there's a lot of potential for some pretty crazy effects, especially with tones like the drone or lucky tones. This is only the surface!

Now, what are some other custom chip ideas that you guys have? They can even be additions/reworks for existing chips. Make them as realistic or wacky as you want!

Edited for grammar
 
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TwoBadNeighbors

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I was really disappointed there wasn't a drone chip that gave it a gun (or something similar) because it has the sprinkler, wail, and bombs, and giving it a bamboozler-type shot where it shoots relatively fast but, doesn't kill would have been cool. Or something like the sprinkler, but it aims at things and does damage, like a splattershot jr turret.

A brella chip (hopefully a power chip, so brella can actually have a unique chip that's favored) that increases the amount of pellets you shoot per shot could be fun too.
 

sly_snivy

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I think one way that the Pearl drone could have more offensive capabilities is if there was a chip that allowed it to use a copy of your main weapon. So every 200p or so, it would constantly fire a weapon it holds below it for 33% of an ink tank, which would be the same weapon you are using for the run. Once Pearl's ink runs out, it charges for 200p again. I would call it Drone Weaponry. I like this idea because not only can you stack the chips so it has less of a break between firing, you can also get Ink Saver Main to increase the amount of time it fires. You could even combine this with the hologram idea so now you can also use the clone further away as well, using it as a turret you could lead the enemies into.
 

TwoBadNeighbors

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I think one way that the Pearl drone could have more offensive capabilities is if there was a chip that allowed it to use a copy of your main weapon. So every 200p or so, it would constantly fire a weapon it holds below it for 33% of an ink tank, which would be the same weapon you are using for the run. Once Pearl's ink runs out, it charges for 200p again. I would call it Drone Weaponry. I like this idea because not only can you stack the chips so it has less of a break between firing, you can also get Ink Saver Main to increase the amount of time it fires. You could even combine this with the hologram idea so now you can also use the clone further away as well, using it as a turret you could lead the enemies into.
I really like that! I don't know how it would work for some weapons like brush or slosher, but I love the ink saver main (and assorted other buffs) synergy. Maybe it would get just a shooter that gets the buffs of your main weapon regardless of what you're playing?
 

sly_snivy

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I really like that! I don't know how it would work for some weapons like brush or slosher, but I love the ink saver main (and assorted other buffs) synergy. Maybe it would get just a shooter that gets the buffs of your main weapon regardless of what you're playing?
My idea was that it would continuously fire shots identical to your main weapon, until its small ink limit runs out. It basically would do the equivalent of mashing ZR with it. So if you had a Slosher, the drone would keep sloshing at max speed at the enemy it is targeting until it uses too much ink and has to charge again.
 

TwoBadNeighbors

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My idea was that it would continuously fire shots identical to your main weapon, until its small ink limit runs out. It basically would do the equivalent of mashing ZR with it. So if you had a Slosher, the drone would keep sloshing at max speed at the enemy it is targeting until it uses too much ink and has to charge again.
Oh I like that! It would be weird with charging weapons, but maybe for those it could do full/partial charges until the tank was out?
 

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