AllToonedUp
Inkling Cadet
- Joined
- Aug 31, 2016
- Messages
- 167
What is everyone's thoughts on the CRB so far? What builds would you recommend for this weapon?
I think the thought was that they'd be used for painting and for getting TO the destination -- not necessarily rushing down. But I agree with you that the thought behind that is somewhat flawed. Throw burst bombs or maybe autos on this kit instead, and I like it much better.Love the bubbles, HATE the curling bombs. What good are they for a weapon that works best at range???
Even with the vanilla, I had all ink saver main/sub and ink recovery on every slot, and it still ran out of ink constantly. Personally, I'd go all ink + either comeback or last ditch to give an extra boost to the ink in some way. I pride myself in good ink tank management, and still this gun is an ink hog beyond even wildest imaginations.I had already made a post about what I thought about this weapon before it came out, and now that it's here in our hands I have to say that I was absolutely right to give this weapon crap. I've been playing with it for a while to try to get a feel for the weapon and its power, range, and ink consumption. Whereas I am okay with the power and range aspects of the weapon, I cannot say that I am okay with the horrid ink consumption rate. Even with all the ISM and ISS I have on my current set, I still find myself running out of ink constantly with this thing! It's like I saw the weapon in the shop window and said, "Ooo! I'll take that!"
Then the moment I leave the store the weapon itself speaks to me, "I have a fever, and the only prescription is more ink!"
I can't say that I have a particular like of that. After running out of ink at the most inopportune of times many times throughout my practice sessions, I am inclined to give this weapon a pass and try the vanilla Range Blaster instead. As much as I love Bubble Blower, I love being competent more. Perhaps I have a bad set up with my gear though. Here's what I am using:
- Headgear - Special Power Up, 3 blanks. I intend for them to all be Special Power Up
- Shirt - Ink Saver Main, 3 Swim Speed Up
- Shoes - Ink Saver Sub, 2 Ink Saver Main and 1 Ink Saver Sub
Just your imagination. :LHas anyone else noticed an insanely bigger window of a direct hit with the custom?
Ink efficiency wise the only difference with the vanilla is suction bombs having less ink recharge delay. I don't think you'll find that to outweigh the advantages the Custom's kit has in Rainmaker and Clam Blitz. As for your build, those shoes only provide one extra shot after using your sub weapon. A pure of Ink Recovery Up might do ya better.I had already made a post about what I thought about this weapon before it came out, and now that it's here in our hands I have to say that I was absolutely right to give this weapon crap. I've been playing with it for a while to try to get a feel for the weapon and its power, range, and ink consumption. Whereas I am okay with the power and range aspects of the weapon, I cannot say that I am okay with the horrid ink consumption rate. Even with all the ISM and ISS I have on my current set, I still find myself running out of ink constantly with this thing! It's like I saw the weapon in the shop window and said, "Ooo! I'll take that!"
Then the moment I leave the store the weapon itself speaks to me, "I have a fever, and the only prescription is more ink!"
I can't say that I have a particular like of that. After running out of ink at the most inopportune of times many times throughout my practice sessions, I am inclined to give this weapon a pass and try the vanilla Range Blaster instead. As much as I love Bubble Blower, I love being competent more. Perhaps I have a bad set up with my gear though. Here's what I am using:
- Headgear - Special Power Up, 3 blanks. I intend for them to all be Special Power Up
- Shirt - Ink Saver Main, 3 Swim Speed Up
- Shoes - Ink Saver Sub, 2 Ink Saver Main and 1 Ink Saver Sub