These spots are not for the sole purpose of turfing, but with the constant raining down of ink act as an anchor making sure that an area is in your teammates control. Many of these spots are in locations that are inconvenient for most weapons to take out.
I just started doing this so I have to wait for the rotations to come up with stages I havent covered yet
AROWANA MALL
This will help cover this small section and ramp
Covers the middle and the side walkway. Anyone who tries to take it out from the side walkway is a sitting duck
I only recommend doing this if most of your team is by your side.
Hands down the best spot to spawn camp. Covers the ramp and lets teammates swim up and they can swim under the lightpost and camp on this left side. Enemies cannot get you from the back, and anyone who tries to come from the right is an easy target as they have to jump across. --There is also a billboard atop this side that works just as well. Doesn't cover the ramp as nicely, but is harder to shoot down.
URCHIN UNDERPASS
For all these powerline spots, be sure to get it at an angle that would make it not so easy to shoot down.
--This spot covers this chokepoint
Lets your teammates swim up the ramp. Simple but effective
You can now spawn camp on the left side near the ramp. Its kinda easy to shoot this one down, but if your teammates are at your back this is most effective.
BLACKBELLY SKATEPARK
Covers this left side and inks up the ramp to middle tower as well
My favorite spot. Inks both sides.
PORT MACKEREL
This seriously one of the best spots ever. If you hold this spot down (play it safe, if you die then the sprinkler goes too-- no more anchor!) and let your teammates run thru, 90% of the time its complete takeover.
Enemies coming thru the corridors and blocked off and become super easy targets. Then there are the guys who try to take the higher paths and shoot down from the corners, still easy targets. All you gotta watch out for is the far-out paths. Might get an inkbrusher running out and lets his teammates superjump and escape.
Works on either side. Locks down whichever side you choose. People might try to flank you but jumping across the crates is just asking to get splatted.
WALLEYE WAREHOUSE
This stage is ridiculous for how many good spots there are.
--This spot covers the left side and the middle section. Enemies can try to jump on the crate (easy target) or go the right side with grated walkways (easy targets as they cant hide on the grates)
If you are unlucky and spawn on the side that doesn't have a light bulb high up then on the wall works too, just not as good.
Use this to start infiltrating the enemy. This can be thrown on from the bottom level beside the first ramp. Covers the middle and left walkways.
Most weapons cannot reach this spot. Its on the sign with "numbers" 24 on it. Covers the middle section.
Now this is where it gets ballsy and kinda ruthless. This spot covers the entire ramp section and even the little paths on either side. Spawn camped.
Locked at base.
SALTSPRAY RIG and BLUEFIN DEPOT
Defensive/Anchoring Sprinkler spots for Turf Wars. (WIP)
Made on a secondary post due to image limits
MORAY TOWERS
http://squidboards.com/threads/defe...kler-spots-for-turf-wars-wip.2949/#post-60508
CAMP TRIGGERFISH
Defensive/Anchoring Sprinkler spots for Turf Wars. (WIP)
Some stages like Kelp Dome, don't really have any good spots unless you are playing splatzones, but even then the map isn't linear enough.
Future stages too
I just started doing this so I have to wait for the rotations to come up with stages I havent covered yet
AROWANA MALL
This will help cover this small section and ramp
Covers the middle and the side walkway. Anyone who tries to take it out from the side walkway is a sitting duck
I only recommend doing this if most of your team is by your side.
Hands down the best spot to spawn camp. Covers the ramp and lets teammates swim up and they can swim under the lightpost and camp on this left side. Enemies cannot get you from the back, and anyone who tries to come from the right is an easy target as they have to jump across. --There is also a billboard atop this side that works just as well. Doesn't cover the ramp as nicely, but is harder to shoot down.
URCHIN UNDERPASS
For all these powerline spots, be sure to get it at an angle that would make it not so easy to shoot down.
--This spot covers this chokepoint
Lets your teammates swim up the ramp. Simple but effective
You can now spawn camp on the left side near the ramp. Its kinda easy to shoot this one down, but if your teammates are at your back this is most effective.
BLACKBELLY SKATEPARK
Covers this left side and inks up the ramp to middle tower as well
My favorite spot. Inks both sides.
PORT MACKEREL
This seriously one of the best spots ever. If you hold this spot down (play it safe, if you die then the sprinkler goes too-- no more anchor!) and let your teammates run thru, 90% of the time its complete takeover.
Enemies coming thru the corridors and blocked off and become super easy targets. Then there are the guys who try to take the higher paths and shoot down from the corners, still easy targets. All you gotta watch out for is the far-out paths. Might get an inkbrusher running out and lets his teammates superjump and escape.
Works on either side. Locks down whichever side you choose. People might try to flank you but jumping across the crates is just asking to get splatted.
WALLEYE WAREHOUSE
This stage is ridiculous for how many good spots there are.
--This spot covers the left side and the middle section. Enemies can try to jump on the crate (easy target) or go the right side with grated walkways (easy targets as they cant hide on the grates)
If you are unlucky and spawn on the side that doesn't have a light bulb high up then on the wall works too, just not as good.
Use this to start infiltrating the enemy. This can be thrown on from the bottom level beside the first ramp. Covers the middle and left walkways.
Most weapons cannot reach this spot. Its on the sign with "numbers" 24 on it. Covers the middle section.
Now this is where it gets ballsy and kinda ruthless. This spot covers the entire ramp section and even the little paths on either side. Spawn camped.
Locked at base.
SALTSPRAY RIG and BLUEFIN DEPOT
Defensive/Anchoring Sprinkler spots for Turf Wars. (WIP)
Made on a secondary post due to image limits
MORAY TOWERS
http://squidboards.com/threads/defe...kler-spots-for-turf-wars-wip.2949/#post-60508
CAMP TRIGGERFISH
Defensive/Anchoring Sprinkler spots for Turf Wars. (WIP)
Some stages like Kelp Dome, don't really have any good spots unless you are playing splatzones, but even then the map isn't linear enough.
Future stages too
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