Dev. of a Squidboards Weapon Tier List, Part 3: Update Frequency and Data Range

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Inkling Cadet
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Thread 1, Calculating Weapon Ranks http://squidboards.com/threads/dev-of-a-squidboards-weapon-tier-list-part-1-calculations.10686/
Thread 2, Outlining Tier Divisions http://squidboards.com/threads/dev-of-a-squidboards-weapon-tier-list-part-2-tier-creation.14683/

A summary of the current tools used in this future tier list:

Weapon rankings are the sole factor in the creation of this tier list. They are gathered from how frequently a weapon is used in tournament play, and how often teams using the weapon win their games. Personal opinions on the viability of a weapon do not affect these calculations. All tournaments used are those posted on Squidboards.

Weapon rankings are calculated using this formula:
((Frequency of Appearance) ÷ (Total games played x 2)) x ((Frequency of Appearance) ÷ (Frequency of Success)) x 100

The tier list has 5 tiers, organized after rankings are created, and rounded down.

Tier 1: ≥ 20
Tier 2: 20-10
Tier 3: 10-5
Tier 4: 5-0
Unranked: 0

For the third and final part of this tier list creation, we'll be discussing two subjects, both relating to the overall process of posting and updating this tier list. These subjects are update frequency and the range of data.

Update frequency is how often you'll be seeing a new version of this tier list posted. This can be a set period of time, like once a month, or a time that may vary, such as every other update to the game. Updating on a set date makes it easier for people to keep track of the rankings, but it may mean that there isn't much change in the meta if there aren't significant changes to the game. Updating by game updates ensures that there is more of an association between new content that can shake up the meta and updates cataloging those changes, but updates may be scattered depending on Nintendo's schedule.

Range of data is the duration of time that a tournament's results will be counted in the calculation of this tier list. Obviously tournament results from six months ago do not reflect the current metagame. But how far back should the data stretch? Think about how new weapons and maps may influence the overall strategies players choose to practice, and the time needed for people to adapt to perceived opportunities or threats in the metagame.

Feel free to contribute your suggestions for each of these two components. Remember that a tier list needs to be both broad enough to encapsulate the metagame for the period of time it represents, and frequent enough to still be relevant by the time it's posted.

After one week, I will be considering suggestions for previous methods used in previous threads for the creation of this tier list. For this week, I will be focusing solely on these final criteria introduced in this thread so that we can start organizing a first, preliminary tier list. I say that because we can't truly understand any errors until we put these methods to the test in a real data gathering environment. So until this preliminary tier list is done, I will not be entertaining any changes made to calculations or tier cutoffs. But remember, feel free to post your own suggestions in the respective threads for your topic.
 

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