Magnus0
Pro Squid
- Joined
- Apr 30, 2016
- Messages
- 114
Despite the fact that the ever so common krak-on splat roller has beacons, I rarely see people actually using them. And it's for pretty good reason, because beacons are basically giant 'FREE KILLS HERE' signs since you can see them on your map. any squid that looks at their map from time to time can see where the enemy beacons are and place a mine there, or an inkstrike, or they can even just wait there until the enemy jumps to their beacon for a surprise splat.
The only weapon that carries beacons that I can use are the dual squelcher and maybe the octobrush (I usually use the nouveau but I can sort of use the vanilla too). I have been doing great with those weapons, especially the dual squelcher. I got some quick super jump gear to get around quickly with my beacons, which was pretty fun and useful. But I noticed that my teammates didn't actually use the beacons that I placed. I was jumping around, charging up killer wales, but my teammates just didn't make use of the support I provided, probably because they were scared of jumping into a well aimed wale or inkstrike. This is not really the beacons fault, but if people are too scared to use a beacon that should provide a safe super jump, it's a pretty good sign that the beacons are redundant.
Having beacons also immediately handicaps a weapon by not having a throwable sub. This is not a very big problem for the e-litre and the dual squelcher, but the octobrush, krak-on roller and sploosh suffer greatly from this, since they have no range. splatlings and chargers can usually pick these weapons of quite easily.
So yeah, I think that it's pretty dumb that you can spot beacons on your map. My suggestion would be that beacons are only visible on the map when you use an echo-locator/point seeker, or when a beacon user kills an enemy inlking with haunt (the haunt would go to both the killer and all his beacons). This would do three things:
- beacons wouldn't be large 'FREE KILLS HERE' signs on the map for players that are only a little aware. You would have to actively hunt them down to eliminate them.
- echo-locator would be used a bit more. I rarely see echo-locaters these days tbh.
- haunt would get another small buff. nobody uses haunt anyway.
The only weapon that carries beacons that I can use are the dual squelcher and maybe the octobrush (I usually use the nouveau but I can sort of use the vanilla too). I have been doing great with those weapons, especially the dual squelcher. I got some quick super jump gear to get around quickly with my beacons, which was pretty fun and useful. But I noticed that my teammates didn't actually use the beacons that I placed. I was jumping around, charging up killer wales, but my teammates just didn't make use of the support I provided, probably because they were scared of jumping into a well aimed wale or inkstrike. This is not really the beacons fault, but if people are too scared to use a beacon that should provide a safe super jump, it's a pretty good sign that the beacons are redundant.
Having beacons also immediately handicaps a weapon by not having a throwable sub. This is not a very big problem for the e-litre and the dual squelcher, but the octobrush, krak-on roller and sploosh suffer greatly from this, since they have no range. splatlings and chargers can usually pick these weapons of quite easily.
So yeah, I think that it's pretty dumb that you can spot beacons on your map. My suggestion would be that beacons are only visible on the map when you use an echo-locator/point seeker, or when a beacon user kills an enemy inlking with haunt (the haunt would go to both the killer and all his beacons). This would do three things:
- beacons wouldn't be large 'FREE KILLS HERE' signs on the map for players that are only a little aware. You would have to actively hunt them down to eliminate them.
- echo-locator would be used a bit more. I rarely see echo-locaters these days tbh.
- haunt would get another small buff. nobody uses haunt anyway.