OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 914
- Location
- Marooner’s Bay
- Pronouns
- He/Him
- Switch Friend Code
- SW-2068-8904-6306
For most players, Splatoon 3's Anarchy Battle modes are hit or miss. Some people really don't like Clam Blitz. Some people despise Splat Zones. Some will outright refuse to play Tower Control. But the fact of the matter is that none of the Anarchy Battle modes are any seasoned player's least favorite mode. That title will almost always go to Turf War. A mode where the objective is to paint as much as possible, and a game-winning comeback can occur in the last 30 seconds of a match even if one team has been dominating for the first 2:30. Turf War is inured to any meaningful change; its core gameplay is the core of Splatoon's marketing. But I think I've figured out a way to make the mode a bit fairer.
The idea is simple. Rather than judging based solely off of the coverage at the end of the game, the winner is determined by the average of each team's turf from three snapshots taken over the course of the match, one after every minute of play. If one team's average is over 60-70% coverage after two minutes are up and it's virtually impossible for the other team to win, it's a knockout victory.
This doesn't solve the issue of the main objective making players prioritize passive play and flanking over winning fights, but it does solve the issue of the first two thirds of the match ultimately being pointless, as well as mitigate spawn camping issues with knockout functionality.
Feel free to share your thoughts on this idea below. This feels like a change Nintendo could actually make in the next game, be it for the main mode of Turf War or as a side mode more suitable for competitive play (if only marginally).
Thanks for reading, and have a wonderful rest of your day.
The idea is simple. Rather than judging based solely off of the coverage at the end of the game, the winner is determined by the average of each team's turf from three snapshots taken over the course of the match, one after every minute of play. If one team's average is over 60-70% coverage after two minutes are up and it's virtually impossible for the other team to win, it's a knockout victory.
This doesn't solve the issue of the main objective making players prioritize passive play and flanking over winning fights, but it does solve the issue of the first two thirds of the match ultimately being pointless, as well as mitigate spawn camping issues with knockout functionality.
Feel free to share your thoughts on this idea below. This feels like a change Nintendo could actually make in the next game, be it for the main mode of Turf War or as a side mode more suitable for competitive play (if only marginally).
Thanks for reading, and have a wonderful rest of your day.