Flounder Heights releases tomorrow @ 10 PM EDT

PencilManners

Inkling
Joined
Jul 8, 2015
Messages
5
Location
Sketchy Fortress
NNID
Pencil
It looks like we finally have a map where you can actually scale most of the walls rather than being limited to one or two paths due to those pipe-border-things, looking forward to it.
 

Phobos

Inkling Commander
Joined
Apr 24, 2015
Messages
327
Location
London
This looks like just the kind of map I've been clamouring for - intricate and with lots of options for vertical movement - can't wait to play it.
 

Benjamin Hellcat

Inkster Jr.
Joined
Jul 15, 2015
Messages
25
NNID
H3llcat
This map is so big. Also, this morning i was playing tower control and it seemed like the tower was taller than the splash wall. Has anyone else played this?
 

aceofscarabs

Inkling Fleet Admiral
Joined
Aug 16, 2015
Messages
606
Location
Singapore
Had a few rounds on this map.

Sloshers are scary good at sniping uphill from underneath a Charger's FOV on top of vantage points.

Brush users can find lots of nice high points to stick Sprinklers, but there are places you can't really ink paths up the walls due to the short range of the brush's swing spray arc. The entire low-middleground is a great place to run back and forth or position Sprinklers over. Ambushing enemies can be quite possible with certain sneaky corners and there are lots of fiddly places you can cover in Turf War while your teammates rush to cover the central area. The high middle bridge can be a good place to intercept distracted enemy snipers.

Charger and Splatling snipers need to stay mobile because of sloshers and enemies circling around the other side passageways.
 

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