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Okay this is a post that I've been working on for sometime, of course as many of you know many people who play Splatoon have been supporting Super Smash Brother long before this game release
So I am here to give you a basic guide to how to understand the Splatoon meta starting with the Do and Don't of the game and tendencies I notice in new player from time to time
***Please not these thopugh based on what I've seen are still opinions and do not reflect all players
Objective, again I know many of people focus on splatting foes and although this has some benefit the only way you can win in this game is for someone to push the objective, usually there are player who focus their gear to defend or push, but honestly someone who can keep focused on the objective is vital.
Also along with this if you see someone push the objective make sure to back them up, providing cover fire from a distance or splatting those who get too close, the longer you can push the better you're odds
Map Coverage aside from pushing the objective making sure you have map coverage is an up most priority in this game, honestly the whole game came about through this concept so of course it's and important part of the game. Having map coverage allows you to move freely and quickly position yourself while restricting the enemy's movement. I like to point out that are also part of map coverage and player should either destroy these or keep eyes on them so enemies can't regain map coverage and go for flanks on your turf (basically this is the Splatoon Rage mechanic in someways and can easily turn the tide of battle)
Specials
Special are a powerful move that can push the game to your side but only if used correctly, like with some Final Smash attacks randomly throwing it out will be a waste and leave you open, using special should be used cautiously, especially killer wail and inkstrike since they leave you unable to defend yourself, however with kraken and bubbler save this for a flank or when you (or your teammates) are about to be overwhelmed.
Lastly pay attention to your teammates since if they release a special you can capitalize on this and activate your special to push the enemy back to spawn.
Ink recharge
would you hold your shield in SSMB til it broke?
NO NO NO NO NO!!!! So many people stand still and recharge their fuel tanks make you an easy target, the only time you stand still is to hide from enemies or secure frequently traveled routes, other than that you don't need to stand still and you don't need a full tank to fight a battle, just be aware of your ink not obsessive over a full tank
Super jumping
.........sigh this was inevitable
First, if you don't have stealth jump or a beckon you should not jump to a teammate who is on the front lines, doing so could give up their location and leave your team two people short. Instead jump to chargers or teammates far enough from the battle to lessen odds of being splatted.
*The only exception to this is if you are you and your teammates are consecutively jumping on the tower in tower control for a final push.
Second, jump out, if you are in a position where you are too close for comfort or running out of special get out of there jump to a ally or back to base so as to remain in battle, the longer you are in the more the game tilts in your team's favor. There are some points I'd like to bring out, if you have the chance to take out a player without being noticed by the team take out the player and them quickly jump away to avoid being splatted (best in rainmaker)
Lastly, protect you friends honestly as long as you don't put yourself in danger it a good idea to protect your allies or the marker to lure enemies and splat them before your teammate arrives letting your teammate be splatted is bad since usually more than one person will be targeting them and could result in you being in a vulnerable position.
So I am here to give you a basic guide to how to understand the Splatoon meta starting with the Do and Don't of the game and tendencies I notice in new player from time to time
***Please not these thopugh based on what I've seen are still opinions and do not reflect all players
Objective, again I know many of people focus on splatting foes and although this has some benefit the only way you can win in this game is for someone to push the objective, usually there are player who focus their gear to defend or push, but honestly someone who can keep focused on the objective is vital.
Also along with this if you see someone push the objective make sure to back them up, providing cover fire from a distance or splatting those who get too close, the longer you can push the better you're odds
Map Coverage aside from pushing the objective making sure you have map coverage is an up most priority in this game, honestly the whole game came about through this concept so of course it's and important part of the game. Having map coverage allows you to move freely and quickly position yourself while restricting the enemy's movement. I like to point out that are also part of map coverage and player should either destroy these or keep eyes on them so enemies can't regain map coverage and go for flanks on your turf (basically this is the Splatoon Rage mechanic in someways and can easily turn the tide of battle)
Specials
Special are a powerful move that can push the game to your side but only if used correctly, like with some Final Smash attacks randomly throwing it out will be a waste and leave you open, using special should be used cautiously, especially killer wail and inkstrike since they leave you unable to defend yourself, however with kraken and bubbler save this for a flank or when you (or your teammates) are about to be overwhelmed.
Lastly pay attention to your teammates since if they release a special you can capitalize on this and activate your special to push the enemy back to spawn.
Ink recharge
would you hold your shield in SSMB til it broke?
NO NO NO NO NO!!!! So many people stand still and recharge their fuel tanks make you an easy target, the only time you stand still is to hide from enemies or secure frequently traveled routes, other than that you don't need to stand still and you don't need a full tank to fight a battle, just be aware of your ink not obsessive over a full tank
Super jumping
.........sigh this was inevitable
First, if you don't have stealth jump or a beckon you should not jump to a teammate who is on the front lines, doing so could give up their location and leave your team two people short. Instead jump to chargers or teammates far enough from the battle to lessen odds of being splatted.
*The only exception to this is if you are you and your teammates are consecutively jumping on the tower in tower control for a final push.
Second, jump out, if you are in a position where you are too close for comfort or running out of special get out of there jump to a ally or back to base so as to remain in battle, the longer you are in the more the game tilts in your team's favor. There are some points I'd like to bring out, if you have the chance to take out a player without being noticed by the team take out the player and them quickly jump away to avoid being splatted (best in rainmaker)
Lastly, protect you friends honestly as long as you don't put yourself in danger it a good idea to protect your allies or the marker to lure enemies and splat them before your teammate arrives letting your teammate be splatted is bad since usually more than one person will be targeting them and could result in you being in a vulnerable position.