So, kind of disappointed to see no one else tried to post here, but since I recently got into S rank I figured maybe I'd post another video. This one's from a stream I was doing today with the Zink Mini Splatling, so there's some commentary on it that occasionally explains my thoughts on kills/deaths, and I'm curious to hear what some other veteran players would have to say about my play. Any advice?
Aight as a Zimi player, lemme take a crack at analyzing the first game.
First thing I notice off the bat is that you're not charging bubble at the beginning of the game. Zimi charges special very quickly and it's worth it to get in the first 30 seconds so you can push into enemy territory. The spawn area of Mackerel and the first court area (where your zone is) is prime painting area to get Bubble so you can push in.
At 1:24 you kinda... ignore the guy located up top. You can easily keep him disrupted and make it difficult for him to do anything. You also probably could have splatted him, but not splatting him is generally fine as well.
At 1:34 you shouldn't have been going into that choke like that. Let the people come to you while you wait in their courtyard area, watching the four major chokepoints to make sure people aren't funneling through any of them (top left, left corridor, right corridor, top right) and pressuring them with Disruptors.
One thing that's bothering me is that you're not really moving side to side in the lanes. Using side to side movement can help you avoid shots and make you a harder target to hit, plus moving side to side helps you paint much more efficiently than being stationary.
The next death to the Grim is honestly fine. There wasn't really anything you could've done, and I would have probably died to it too. The Grim dies soon after because that was a bad position for the Grim.
At 2:03 I would be painting over the bombs and the zone instantly, so the other team wouldn't be able to get a penalty on you and so you can get another Bubble for another push in. The inefficiency painting comes in here as well. One charge should be able to cap the whole zone, or most of it, if you went from left to right or right to left instead of starting in the middle of the zone.
At 2:13 I'm... not quite sure why you're charging up in preparation for a guy to be hiding there? The middle and left lanes were completely in your colour, so you didn't really have to do that as you could have deduced that there was nobody there based on the ink on the ground.
At 2:20 you really don't need to be painting over those small patches of enemy ink. They're really not worth painting over. If you had a throwable bomb then yes, but not with your main weapon. Also, I would have thrown a Disruptor to check that area for a person instead of painting there. Throwing Disruptors at corners can easily help you figure out if someone's sharking there.
At 2:30 you can see at the top there is only one alive on the other team, so you could have went straight into the enemy court and gotten map control instead of painting over insignificant spots on the ground.
At 2:47 you started doing this next point, but my main focus would be painting over the zone and the enemy fire going onto it from the same position you're doing it from. I would have immediately came from left lane to contest the zone because there would be people coming from the right straight to their zone, to stall the timer.
The death immediately after could have been avoided, as the Inkzooka activation sound was there. If you hear that sound, your first task is to get behind cover (just to your left) and then locate where the Inkzooka is.
At 3:12 you didn't need to stay there to splat the jumper. There were already two other people there and you could have instead did something else. Wasting your time doing something that someone else is already doing and doesn't need help doing is often bad, as the other team can spend their resources more efficiently and put you in a disadvantageous state.
At 3:19 you're staying in the lane too much (and in general, honestly). You need to dip and dive between lanes efficiently or else you're gonna get sniped or a long-range weapon will splat you. You also... didn't need to jump when swimming over that tiny puddle of ink. Swimming through tiny puddles like that will slow you down much, much less than jumping over them. Plus, jumping only makes you an easy target for Chargers.
At 3:33, you could have died so easily. Other Bamboozlers (especially Mark III) would have thrown a Burst Bomb instantly once they hit you once, or spammed tap shots. A better option would to either paint over the Bamboozler's shots safely, or to approach from the centre/left lane instead of the right.
Tiny thing at 3:35, but don't turn your back on those chokepoints/any area where enemies are very likely to come from. You not keeping your field of vision on those chokes could have cost you your life if someone was coming from them.
Nice Disruptor throw at 3:39. You could have probably kept him immobile if you kept throwing Disruptors at him instead of backing off, though.
Didn't need to waste your bubble at 3:50. Instead, you could have swam into their lane and waited out the wail before retreating, or potentially sharked in the little alcove and sharked there.
You died at 3:58 because you were indecisive. You either should have kept your focus on the alley to catch people coming from there or completely swam out of the alley entirely and back into their court. Furthermore, if you kept your Bubble from that earlier exchange, you could have survived this.
Good plays at 4:39 as your team was entirely dead and the best thing you could've done in that situation is exactly what you did, but you lost track of the Bamboozler you saw earlier. That caused you to die. If you kept track of that Bamboozler in your mind, you probably could have come out with a triple and recapped both zones with help from your team. (You could have told that you didn't splat the Bamboozler because the first person you splatted activated a Suction Bomb Rush and the second person tried to pachink you with a Blaster that had a Burst Bomb as a sub).
You lost the fight at 4:55 simply because you went too far forwards. You could have seen him coming, so what I would've done is kept my range (as Zimi outranges the Splash-o-matic) and let him swim into my bullets instead of using the Zimi close-range. A Disruptor would have also sufficed.
Around 5:18, you're once again painting over blue ink that really doesn't matter and should be ignored.
At the very end, I instead would have went straight to the Zone to contest it so they couldn't wind down the timer even more than they would have.
Anyways that's it for tonight, might do more, might not. I don't know.