LMG
Inkling Fleet Admiral
- Joined
- Jun 10, 2015
- Messages
- 641
The thing about the delay is that they have to give it a drawback to compensate for the insane potential power this thing has, otherwise it becomes an unstoppable splatting machine (people already complain about the .96 Gal; imagine one that shot faster, had perfect accuracy and only required an extra shot to splat). It's kind of the same deal with the Sploosh-o-matic, where it has such a strong point that they have to tone down other things significantly to keep it from overwhelming everything else.The point is it's better to have no lag than some, and better to have a constant stream of fire than 3 shots at a time. As soon as you miss just one shot in the first burst, the gun immediately becomes inferior to literally every other gun, hence it's pretty much always inferior to other guns because getting consecutive shots on an enemy aware of your presence isn't too likely with any gun, let alone one with burst fire. The reason the L3 is still great despite the burst mechanic is because it's high fire rate is more forgiving of missed shots, and it's mobility makes itself harder to land consecutive shots on aswell, but further still it's kits also lessen the burst fire drawbacks. Disruptors keep opponent's from avoiding your shots, and Bursts Bombs give you an offensive option that's easy to land hits with and can simply outrange most weapons (with) to avoid strafe duels all together or atleast soften them up as any damage whatsoever can allow the L3 to splat them faster than anything in the game. H3's kits certainly don't circumvent it's even harsher burst fire nearly as much.
Now the sub and special I'll guess are to complement the "sharpshooter" role rather than make it a jack-of-all-trades, where you toss a Point Sensor to find the enemy and take them out with either your main weapon or the Inkzooka before they can react. The L-3 Nozzelnose, on the other hand, was made to be the jack-of-all-trades, which is why it has intermediate damage output, range, and a kit that doesn't specialize in anything specific but is decent in most situations (with the standard one being more about utility and the D more about combat)