OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
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- 891
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- Marooner’s Bay
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- He/Him
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- SW-2068-8904-6306
Time for the second half of the Crab Tank discussion. In my previous post, I covered Crab Tank's sad state as the most kit-screwed special in the whole of Splatoon 3, being on some of the fewest kits in the game, half of which were completely outclassed. Today I'm going to share my ideas for resuscitating the glorious special, bringing it into the limelight once again so it can show its true glory.
This begins with nerfing Zooka. For the simple reasons of nobody liking it and it being the only special stronger than Crab Tank. 20 extra frames of startup, indirect damage reduced to 50, and direct damage reduced to 180. Should be adequately rebalanced, and Crab Tank will resume its role as one of the first things one wants on a team comp. Now we can begin.
The first thing I'd like to do is fix the outclassed Crab Tank options, firmly and creatively.
In order to fix Splattershot Pro, I will obviously be buffing Angle Shooter. The sub now deals 60 damage on a direct hit, and 20 damage from contacting its trail. This not only fixes the sub for literally every weapon that has it, but it also gives Splattershot Pro a strong combo with it.
That was the easy part.
Fixing L-3 Nozzlenose is difficult due to the weapon's weaker sub. The Nozzlenose main will be buffed to have no midair shot spread, as well as slightly more range and less end lag. Curling Bomb will be buffed to deal 45 contact damage, thus being a combo with two shots from the main weapon rather than three.
The L-3 is small potatoes compared to the last problem weapon, however. Splatana Stamper Nouveau is hopelessly outclassed by its other kit due to the polar opposition of its sub weapons on the tier list. Toxic Mist will need to be buffed; I was thinking of giving it a slow damage-over-time effect, around 20 DPS, but that helps the other Mist weapons much more than nStamper.
Next, I have some ideas for new Crab Tank kits. Quite a lot of them, actually:
XXL Big Swig Roller - Torpedo & Crab Tank
Bamboozler 14 mk IV - Ink Mine & Crab Tank
Acid Goo Tuber - Curling Bomb & Crab Tank
Cola Slosher - Splash Wall & Crab Tank
Custodial Dread Wringer - Autobomb & Crab Tank
Remastered Mini Splatling - Suction Bomb & Crab tank
Fried Dualie Squelchers - Point Sensor & Crab Tank
Recycled Brella 24 mk III - Burst Bomb & Crab Tank
Rapid Blaster Pro Tek - Splash Wall & Crab Tank
Pertinent Inkbrush - Sprinkler & Crab Tank
Wellstring D - Squid Beakon & Crab Tank
Fluoride Decavitator - Fizzy Bomb & Crab Tank
You will likely recognize a few of these as returning or reference kits, however I also took some creative license.
Finally, I’d like to suggest a small buff for the special; increasing its movement speed in ball form by 20%, allowing it to reposition a bit quicker.
Feel free to share your own ideas about saving Crab Tank in the comments, or any kits you want to see.
With luck, we'll at least get an Angle Shooter buff in the next patch, making Splattershot Pro viable.
As always, have a wonderful day.
This begins with nerfing Zooka. For the simple reasons of nobody liking it and it being the only special stronger than Crab Tank. 20 extra frames of startup, indirect damage reduced to 50, and direct damage reduced to 180. Should be adequately rebalanced, and Crab Tank will resume its role as one of the first things one wants on a team comp. Now we can begin.
The first thing I'd like to do is fix the outclassed Crab Tank options, firmly and creatively.
In order to fix Splattershot Pro, I will obviously be buffing Angle Shooter. The sub now deals 60 damage on a direct hit, and 20 damage from contacting its trail. This not only fixes the sub for literally every weapon that has it, but it also gives Splattershot Pro a strong combo with it.
That was the easy part.
Fixing L-3 Nozzlenose is difficult due to the weapon's weaker sub. The Nozzlenose main will be buffed to have no midair shot spread, as well as slightly more range and less end lag. Curling Bomb will be buffed to deal 45 contact damage, thus being a combo with two shots from the main weapon rather than three.
The L-3 is small potatoes compared to the last problem weapon, however. Splatana Stamper Nouveau is hopelessly outclassed by its other kit due to the polar opposition of its sub weapons on the tier list. Toxic Mist will need to be buffed; I was thinking of giving it a slow damage-over-time effect, around 20 DPS, but that helps the other Mist weapons much more than nStamper.
Next, I have some ideas for new Crab Tank kits. Quite a lot of them, actually:
XXL Big Swig Roller - Torpedo & Crab Tank
Bamboozler 14 mk IV - Ink Mine & Crab Tank
Acid Goo Tuber - Curling Bomb & Crab Tank
Cola Slosher - Splash Wall & Crab Tank
Custodial Dread Wringer - Autobomb & Crab Tank
Remastered Mini Splatling - Suction Bomb & Crab tank
Fried Dualie Squelchers - Point Sensor & Crab Tank
Recycled Brella 24 mk III - Burst Bomb & Crab Tank
Rapid Blaster Pro Tek - Splash Wall & Crab Tank
Pertinent Inkbrush - Sprinkler & Crab Tank
Wellstring D - Squid Beakon & Crab Tank
Fluoride Decavitator - Fizzy Bomb & Crab Tank
You will likely recognize a few of these as returning or reference kits, however I also took some creative license.
Finally, I’d like to suggest a small buff for the special; increasing its movement speed in ball form by 20%, allowing it to reposition a bit quicker.
Feel free to share your own ideas about saving Crab Tank in the comments, or any kits you want to see.
With luck, we'll at least get an Angle Shooter buff in the next patch, making Splattershot Pro viable.
As always, have a wonderful day.
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