athen
Inkling
Well, Dread Wringer and Flingza Roller have horrible second kits. That's neat. Anyways, I wanted to share my thoughts on what the next balance patch should look like. This isn't going to be totally realistic, as this will include actual changes that benefit the game. Without further ado, here are my hopes for the v7.0.0 balance patch coming with the Fresh Season 2024:
Main Weapon Changes
Snipewriter 5H / Snipewriter 5B
- Decreased the range of a max charge to that of a Splat Charger.
- Tightened the width of fully charged shots by 15%, reducing paint.
- Lessened the number of shots on a full charge from 5 to 4.
+ Increased ink efficiency by 6%.
Squeezer / Foil Squeezer
- Decreased ink efficiency of the tap-fire mode by 6%.
H-3 Nozzlenose / H-3 Nozzlenose D
+ Increased strafe speed while continuously firing by around 10%.
+ Increased the minimum damage of shots travelling to 35.
+ Increased the velocity of the bullets after firing by around 12%.
Dynamo Roller / Gold Dynamo Roller
+ Made the paint after performing a horizontal flick more consistent.
+ Increased the minimum damage on a vertical flick from 40 to 60.
+ Will now perform a horizontal flick after using the Squid Surge ability.
Big Swig Roller / Big Swig Roller Express
+ Increased the minimum damage of a horizontal swing from 35 to 40.
+ Increased the range that a horizontal swing will do max damage by 15%.
Goo Tuber / Custom Goo Tuber
+ Increased the range of a full charge by 10%.
+ Increased the charge speed by 3%.
Bloblobber / Bloblobber Deco
+ Increased the damage from 30 to 33.
+ Increased the velocity of each blob by around 5%.
+ Increased the ink efficiency by 8%.
+ Increased the size of each blob by 3%.
+ Increased max range by 5%.
Explosher / Custom Explosher
+ Increased velocity of shots by 5%.
+ Increased damage of indirect hits from 35 to 40.
+ Increased object damage by 50%.
Dread Wringer / Dread Wringer D
+ Increased the size of each slosh by 5%.
+ Increased the range by 5%.
Dapple Dualies / Dapple Dualies Nouveau
+ Increased range while firing by 8%
+ Increased fire rate by 4% in both firing modes.
+ Increased the length you travel when performing a dodge roll by 10%.
- Increased the amount of ink consumed when performing a dodge roll by 2%.
Glooga Dualies
+ Increased size of paint droplets while firing by 8%.
+ Increased the damage of the standard fire from 36 to 48.
Dualie Squelchers / Custom Dualie Squelchers
+ Increased bullet velocity while firing by 8%.
+ Increased the size of bullets by 10%.
+ Increased ink efficiency while performing a dodge roll by 1.5%.
Splat Brella / Sorella Brella
+ Increased max damage from 81 to 88.
- Decreased ink efficiency by 2.5%.
Undercover Brella / Undercover Sorella Brella
+ Increased max damage from 40 to 45.
+ Increased the damage of the shield from 15 to 20.
+ Decreased the time it take for the shield to recover from 4 seconds to 3 seconds.
+ Increased width of paint while continuously firing by 15%.
+ Increased strafe speed by 8%.
+ Increased rate of fire by 2/60 of a second (2/60 frame increase).
Luna Blaster / Luna Blaster Neo
+ Increased range by 8%.
+ Increased the minimum damage from 50 to 55.
+ Increased radius from 35.7 to 38.5.
Clash Blaster / Clash Blaster Neo
+ Increased width of paint while continuously firing by 40%.
+ Increased damage of a direct hit from 60 to 75.
+ Increased damage of an indirect hit from 30 to 33.
+ Increased range by 8%.
S-Blast '92 / S-Blast '91
+ Increase the radius of a grounded shot from 0.2 to 1.5.
+ Increase the ink efficiency by 5%.
Inkbrush / Inkbrush Nouveau
+ Increased the maximum damage from 20 to 25.
+ Increased the range while firing by 5%.
Octobrush / Octobrush Nouveau
+ Increased the range that maximum damage will be dealt by 15%.
+ Added an ink resistance effect while rolling, similar to the Inkbrush.
Painbrush / Painbrush Nouveau
+ Decreased the delay before the weapon begins to fire from 20/60ths of a second to 10/60ths of a second.
+ Added an ink resistance effect while rolling, similar to the Inkbrush.
+ Increased the ink efficiency while rolling by 12%.
Tri-Stringer / Inkline Tri-Stringer
+ Increased the size of paint droplets on a full charge by 18%.
+ Increased the damage of the grounded arrow explosion from 30 to 35.
+ Increased the damage of every arrow on a full charge from 35 to 40.
+ Increased the object damage by 50%.
+ Increased the strafing speed while holding down the ZR button by 12%.
REEF-LUX 450 / REEF-LUX 450 Deco
+ Increased the range of a full charge by 12%.
+ Increased the time you can hold a charge while swimming in the ink to 2.5 seconds.
Splatana Wiper / Splatana Wiper Deco
+ Increased the damage of a horizontal swing from 30 to 33.
+ Can now increase the strafing speed while the Run Speed Up ability is equipped by up to 15%.
Sub Weapon Changes
Fizzy Bomb
- Decreased the damage dealt on the outside radius from 35 to 30.
- Increased the cost of ink to throw from 60% to 65%.
- Increased the amount of white ink frames by 1.5/60ths of a second.
Splat Bomb / Suction Bomb
- Increased the amount of white ink frames by 1.5/60ths of a second.
- Decreased the maximum damage dealt on the inside radius from 180 to 150.
Sprinkler
+ Removed the third mode.
+ After the user has been splatted, it will now destroy 5 seconds after and not as soon as they are splatted. If the user has the Quick Respawn ability equipped and respawns before the Sprinkler is destroyed, it will not be destroyed.
+ Increased the maximum damage dealt from 20 to 28.
+ Decreased the amount of ink consumed once throw from 60% to 50%.
Curling Bomb
+ Decreased the amount of ink consumed with no charge from 65% to 45%. The amount of ink consumed when charged will gradually raise, becoming 65% on a full charge.
+ Increased the width of paint when thrown without a charge by 8%.
Point Sensor
+ Increased the size of the AOE when it hits a surface by 15%, but goes back to its former size after 0.5 seconds.
+ Will show the icon of the Main Weapon of located enemies for 3.5 seconds.
+ Will show how close located enemies are to filling out their Special Weapon gauge.
Ink Mine
+ Decreased ink consumption when used from 60% to 50%.
+ You can now place ink mine slightly in front of you instead of directly below you.
+ Damage of a direct hit increased from 45 to 55.
Toxic Mist
+ Will now completely stop enemies who Squid Roll and Squid Surge into the mist.
+ Now prevents healing and special charging for enemies inside of the mist.
+ Enemies who leave the mist will keep the effects of the mist for 1.5 seconds.
+ Increased velocity when thrown by 12%.
+ Increased max throwing range by 5%.
Angle Shooter
+ Increased the damage of a direct hit from 40 to 50.
+ Increased the damage of the the line from 0 to 25.
+ Increased the tracking location of a direct hit from 6 seconds to 10 seconds.
+ Increased the width of the line by 10%.
+ Increased the duration that the line stays from 2 seconds to 3 seconds.
+ Increased damage to objects by 300%.
Special Weapon Changes
Trizooka
- Increased the amount of delay before you can begin firing after activating the special to 55/60ths of a seconds.
- Decreased the damage of an indirect hit from 53 to 50.
- Decreased the radius of an indirect hit by 15%.
Tacticooler
- No longer applies Special Saver. Respawn Punisher will be able to deplete the Special Gauge again.
- Decreased the amount of Quick Respawn applied from 57AP to 38AP (respawn time changed from 3.5 seconds to 4.05 seconds).
Zipcaster
+ Now is duration based instead of ink tank based. Lasts 8 seconds, giving the user infinite ink to zip around with.
+ Increased the maximum damage of the arm from 100 to 120.
+ Increased the range for maximum damage to occur when using the arm by 8%.
Wave Breaker
+ Increased the size of the waves by 200%.
+ Increased the damage dealt from 45 to 50.
Ink Vac
+ The user can now go into swim form whenever the shot is ready to be fired.
+ The user can now end the vacuum early, allowing for them to shoot the shot.
Ultra Stamp
+ Now has complete protection from the front. Is still vulnerable from the sides and back.
+ Increased the damage dealt by the outside shockwaves from 45 to 55.
+ Increased the damage dealt by a direct hit while in rush mode from 100 to 120.
- Decreased the radius of the shockwaves by 5%.
Reefslider
+ Can now travel 2.5 times the distance.
+ Removed all delay frames for the user after the explosion, allowing them to act instantly.
+ The path of the Reefslider and the explosion will now destroy Sub Weapons.
- Removed all invincibility frames.
Triple Inkstrike
+ The user can now go into swim form with a similar movement penalty to Trizooka.
+ Each Inkstrike will last 0.3 seconds longer.
Super Chump
+ Decreased the time to explode after landing the ground from 4 seconds to 3 seconds.
+ Will now track locate enemies in the Super Chump landing radius for 3 seconds after landing.
+ Will now do a flash of 15 damage for each Chump in a radius 70% the size of the Chump explosions upon hitting the ground.
+ Allies can now Super Jump in conjunction with the Super Chumps by pressing L while standing near the Super Chump launcher.
Kraken Royale
- Allies of the Kraken Royale user can no longer Super Jump to it while holding Clams or Power Clams in the Clam Blitz mode.
- The Kraken Royale will now be automatically pushed off of the Tower in the Tower Control mode.
- The Kraken Royale user can no longer pick up the Rainmaker in the Rainmaker mode.
+ Increased the damage of the jump attack from 60 to 80.
+ Increased the movement speed by 4%.
Triple Splashdown
+ Revert every single nerf they did while reworking this thing. It is no longer slower, the radius increases the higher up you are, the radius should be bigger by default, etc.
+ When performing a Super Jump, activating Splashdown will not only Splashdown normally like before but also send the two fists summoned onto two random areas around the Splashdown radius.
Splattercolor Screen
- No longer applies the distorted visual or audio effects.
+ Allies can now see through their own Splattercolor Screen.
+ Increased the damage dealt to enemies from 30 to 45.
+ Applies a slowing effect, similar to Toxic Mist, to enemies who pass through the screen.
+ Will now destroy any Sub Weapon that passes through the screen.
+ Will now locate any enemies who pass through the screen for 1.5 seconds.
My main hope with these changes, if we're going to get any of them, is to buff a ton of weaker options that really need it, and slightly tone back the dominant options. I would be happy if even a fraction of what is listed here were to actually happen. What do you guys think of my ideas, and what are some of yours? Feel free to let me know!
Main Weapon Changes
Snipewriter 5H / Snipewriter 5B
- Decreased the range of a max charge to that of a Splat Charger.
- Tightened the width of fully charged shots by 15%, reducing paint.
- Lessened the number of shots on a full charge from 5 to 4.
+ Increased ink efficiency by 6%.
Squeezer / Foil Squeezer
- Decreased ink efficiency of the tap-fire mode by 6%.
H-3 Nozzlenose / H-3 Nozzlenose D
+ Increased strafe speed while continuously firing by around 10%.
+ Increased the minimum damage of shots travelling to 35.
+ Increased the velocity of the bullets after firing by around 12%.
Dynamo Roller / Gold Dynamo Roller
+ Made the paint after performing a horizontal flick more consistent.
+ Increased the minimum damage on a vertical flick from 40 to 60.
+ Will now perform a horizontal flick after using the Squid Surge ability.
Big Swig Roller / Big Swig Roller Express
+ Increased the minimum damage of a horizontal swing from 35 to 40.
+ Increased the range that a horizontal swing will do max damage by 15%.
Goo Tuber / Custom Goo Tuber
+ Increased the range of a full charge by 10%.
+ Increased the charge speed by 3%.
Bloblobber / Bloblobber Deco
+ Increased the damage from 30 to 33.
+ Increased the velocity of each blob by around 5%.
+ Increased the ink efficiency by 8%.
+ Increased the size of each blob by 3%.
+ Increased max range by 5%.
Explosher / Custom Explosher
+ Increased velocity of shots by 5%.
+ Increased damage of indirect hits from 35 to 40.
+ Increased object damage by 50%.
Dread Wringer / Dread Wringer D
+ Increased the size of each slosh by 5%.
+ Increased the range by 5%.
Dapple Dualies / Dapple Dualies Nouveau
+ Increased range while firing by 8%
+ Increased fire rate by 4% in both firing modes.
+ Increased the length you travel when performing a dodge roll by 10%.
- Increased the amount of ink consumed when performing a dodge roll by 2%.
Glooga Dualies
+ Increased size of paint droplets while firing by 8%.
+ Increased the damage of the standard fire from 36 to 48.
Dualie Squelchers / Custom Dualie Squelchers
+ Increased bullet velocity while firing by 8%.
+ Increased the size of bullets by 10%.
+ Increased ink efficiency while performing a dodge roll by 1.5%.
Splat Brella / Sorella Brella
+ Increased max damage from 81 to 88.
- Decreased ink efficiency by 2.5%.
Undercover Brella / Undercover Sorella Brella
+ Increased max damage from 40 to 45.
+ Increased the damage of the shield from 15 to 20.
+ Decreased the time it take for the shield to recover from 4 seconds to 3 seconds.
+ Increased width of paint while continuously firing by 15%.
+ Increased strafe speed by 8%.
+ Increased rate of fire by 2/60 of a second (2/60 frame increase).
Luna Blaster / Luna Blaster Neo
+ Increased range by 8%.
+ Increased the minimum damage from 50 to 55.
+ Increased radius from 35.7 to 38.5.
Clash Blaster / Clash Blaster Neo
+ Increased width of paint while continuously firing by 40%.
+ Increased damage of a direct hit from 60 to 75.
+ Increased damage of an indirect hit from 30 to 33.
+ Increased range by 8%.
S-Blast '92 / S-Blast '91
+ Increase the radius of a grounded shot from 0.2 to 1.5.
+ Increase the ink efficiency by 5%.
Inkbrush / Inkbrush Nouveau
+ Increased the maximum damage from 20 to 25.
+ Increased the range while firing by 5%.
Octobrush / Octobrush Nouveau
+ Increased the range that maximum damage will be dealt by 15%.
+ Added an ink resistance effect while rolling, similar to the Inkbrush.
Painbrush / Painbrush Nouveau
+ Decreased the delay before the weapon begins to fire from 20/60ths of a second to 10/60ths of a second.
+ Added an ink resistance effect while rolling, similar to the Inkbrush.
+ Increased the ink efficiency while rolling by 12%.
Tri-Stringer / Inkline Tri-Stringer
+ Increased the size of paint droplets on a full charge by 18%.
+ Increased the damage of the grounded arrow explosion from 30 to 35.
+ Increased the damage of every arrow on a full charge from 35 to 40.
+ Increased the object damage by 50%.
+ Increased the strafing speed while holding down the ZR button by 12%.
REEF-LUX 450 / REEF-LUX 450 Deco
+ Increased the range of a full charge by 12%.
+ Increased the time you can hold a charge while swimming in the ink to 2.5 seconds.
Splatana Wiper / Splatana Wiper Deco
+ Increased the damage of a horizontal swing from 30 to 33.
+ Can now increase the strafing speed while the Run Speed Up ability is equipped by up to 15%.
Sub Weapon Changes
Fizzy Bomb
- Decreased the damage dealt on the outside radius from 35 to 30.
- Increased the cost of ink to throw from 60% to 65%.
- Increased the amount of white ink frames by 1.5/60ths of a second.
Splat Bomb / Suction Bomb
- Increased the amount of white ink frames by 1.5/60ths of a second.
- Decreased the maximum damage dealt on the inside radius from 180 to 150.
Sprinkler
+ Removed the third mode.
+ After the user has been splatted, it will now destroy 5 seconds after and not as soon as they are splatted. If the user has the Quick Respawn ability equipped and respawns before the Sprinkler is destroyed, it will not be destroyed.
+ Increased the maximum damage dealt from 20 to 28.
+ Decreased the amount of ink consumed once throw from 60% to 50%.
Curling Bomb
+ Decreased the amount of ink consumed with no charge from 65% to 45%. The amount of ink consumed when charged will gradually raise, becoming 65% on a full charge.
+ Increased the width of paint when thrown without a charge by 8%.
Point Sensor
+ Increased the size of the AOE when it hits a surface by 15%, but goes back to its former size after 0.5 seconds.
+ Will show the icon of the Main Weapon of located enemies for 3.5 seconds.
+ Will show how close located enemies are to filling out their Special Weapon gauge.
Ink Mine
+ Decreased ink consumption when used from 60% to 50%.
+ You can now place ink mine slightly in front of you instead of directly below you.
+ Damage of a direct hit increased from 45 to 55.
Toxic Mist
+ Will now completely stop enemies who Squid Roll and Squid Surge into the mist.
+ Now prevents healing and special charging for enemies inside of the mist.
+ Enemies who leave the mist will keep the effects of the mist for 1.5 seconds.
+ Increased velocity when thrown by 12%.
+ Increased max throwing range by 5%.
Angle Shooter
+ Increased the damage of a direct hit from 40 to 50.
+ Increased the damage of the the line from 0 to 25.
+ Increased the tracking location of a direct hit from 6 seconds to 10 seconds.
+ Increased the width of the line by 10%.
+ Increased the duration that the line stays from 2 seconds to 3 seconds.
+ Increased damage to objects by 300%.
Special Weapon Changes
Trizooka
- Increased the amount of delay before you can begin firing after activating the special to 55/60ths of a seconds.
- Decreased the damage of an indirect hit from 53 to 50.
- Decreased the radius of an indirect hit by 15%.
Tacticooler
- No longer applies Special Saver. Respawn Punisher will be able to deplete the Special Gauge again.
- Decreased the amount of Quick Respawn applied from 57AP to 38AP (respawn time changed from 3.5 seconds to 4.05 seconds).
Zipcaster
+ Now is duration based instead of ink tank based. Lasts 8 seconds, giving the user infinite ink to zip around with.
+ Increased the maximum damage of the arm from 100 to 120.
+ Increased the range for maximum damage to occur when using the arm by 8%.
Wave Breaker
+ Increased the size of the waves by 200%.
+ Increased the damage dealt from 45 to 50.
Ink Vac
+ The user can now go into swim form whenever the shot is ready to be fired.
+ The user can now end the vacuum early, allowing for them to shoot the shot.
Ultra Stamp
+ Now has complete protection from the front. Is still vulnerable from the sides and back.
+ Increased the damage dealt by the outside shockwaves from 45 to 55.
+ Increased the damage dealt by a direct hit while in rush mode from 100 to 120.
- Decreased the radius of the shockwaves by 5%.
Reefslider
+ Can now travel 2.5 times the distance.
+ Removed all delay frames for the user after the explosion, allowing them to act instantly.
+ The path of the Reefslider and the explosion will now destroy Sub Weapons.
- Removed all invincibility frames.
Triple Inkstrike
+ The user can now go into swim form with a similar movement penalty to Trizooka.
+ Each Inkstrike will last 0.3 seconds longer.
Super Chump
+ Decreased the time to explode after landing the ground from 4 seconds to 3 seconds.
+ Will now track locate enemies in the Super Chump landing radius for 3 seconds after landing.
+ Will now do a flash of 15 damage for each Chump in a radius 70% the size of the Chump explosions upon hitting the ground.
+ Allies can now Super Jump in conjunction with the Super Chumps by pressing L while standing near the Super Chump launcher.
Kraken Royale
- Allies of the Kraken Royale user can no longer Super Jump to it while holding Clams or Power Clams in the Clam Blitz mode.
- The Kraken Royale will now be automatically pushed off of the Tower in the Tower Control mode.
- The Kraken Royale user can no longer pick up the Rainmaker in the Rainmaker mode.
+ Increased the damage of the jump attack from 60 to 80.
+ Increased the movement speed by 4%.
Triple Splashdown
+ Revert every single nerf they did while reworking this thing. It is no longer slower, the radius increases the higher up you are, the radius should be bigger by default, etc.
+ When performing a Super Jump, activating Splashdown will not only Splashdown normally like before but also send the two fists summoned onto two random areas around the Splashdown radius.
Splattercolor Screen
- No longer applies the distorted visual or audio effects.
+ Allies can now see through their own Splattercolor Screen.
+ Increased the damage dealt to enemies from 30 to 45.
+ Applies a slowing effect, similar to Toxic Mist, to enemies who pass through the screen.
+ Will now destroy any Sub Weapon that passes through the screen.
+ Will now locate any enemies who pass through the screen for 1.5 seconds.
My main hope with these changes, if we're going to get any of them, is to buff a ton of weaker options that really need it, and slightly tone back the dominant options. I would be happy if even a fraction of what is listed here were to actually happen. What do you guys think of my ideas, and what are some of yours? Feel free to let me know!