SmokyWreck
A captain of the darkness.
HOT TAKE!
Clam Blitz is genuinely a terrible mode.
Okay, not a terrible, but deffinitly one that people doesn't understand well despite being in high ranks. I mean, above A+ ranks and below X since I haven't reached X rank in Clam Blitz. We all have tips and tricks everyone does in the other main gamemode, because they have been around for so long, right? In low rank, you expect players to be learning. In clam blitz? It seems like nobody really got the memo that you can super jumps with clams. Let alone look at their map. That's a huge generalisation, however I hardly have seen players flat out doing both and costing us the a struggling comeback we failled.
I'm at the basket, it's safe, I see someone has a super clam and is not near ennemy ink enough to be in danger-- "This way!" They immediatly go through the middle. They go through the dangerous area, covered in ennemy ink, instead of looking at their map, see where I am and if they feel unsafe, they could have retreated more in our base to take all their time to super jump to me. Beacons? They hardly get noticed. People use brush constantly and it's so painful because; you can't get pass a tight defense. You can NOT carry a game alone in clam blitz, splat zone, rainmaker, tower control, it's entirely possible to do. Clam blitz? The game mode is way more heavy on the working as a team with its mechanism. It's less rewarding for doing good on your side and more rewarding for taking your team into account in your strategy.
I might just be salty because I had amazing team pals that we had great push and won, great comeback, last minute clutch from working as a team and using tools, maps and the way to communicate in the game. But that's only a 10% and it was enough to stain my opinion on that mode. And I don't play clamblitz a lot at all, so 10% is a large portion of good team communications... So that say a lot.
Clam Blitz is genuinely a terrible mode.
Okay, not a terrible, but deffinitly one that people doesn't understand well despite being in high ranks. I mean, above A+ ranks and below X since I haven't reached X rank in Clam Blitz. We all have tips and tricks everyone does in the other main gamemode, because they have been around for so long, right? In low rank, you expect players to be learning. In clam blitz? It seems like nobody really got the memo that you can super jumps with clams. Let alone look at their map. That's a huge generalisation, however I hardly have seen players flat out doing both and costing us the a struggling comeback we failled.
I'm at the basket, it's safe, I see someone has a super clam and is not near ennemy ink enough to be in danger-- "This way!" They immediatly go through the middle. They go through the dangerous area, covered in ennemy ink, instead of looking at their map, see where I am and if they feel unsafe, they could have retreated more in our base to take all their time to super jump to me. Beacons? They hardly get noticed. People use brush constantly and it's so painful because; you can't get pass a tight defense. You can NOT carry a game alone in clam blitz, splat zone, rainmaker, tower control, it's entirely possible to do. Clam blitz? The game mode is way more heavy on the working as a team with its mechanism. It's less rewarding for doing good on your side and more rewarding for taking your team into account in your strategy.
I might just be salty because I had amazing team pals that we had great push and won, great comeback, last minute clutch from working as a team and using tools, maps and the way to communicate in the game. But that's only a 10% and it was enough to stain my opinion on that mode. And I don't play clamblitz a lot at all, so 10% is a large portion of good team communications... So that say a lot.