Minty!
Inkster Jr.
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- Jan 31, 2024
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All throwables in Splatoon (bombs, specials, eggs, clams) share these fundamental laws:
- While aiming, a path is shown to depict its trajectory
- Running and/or jumping throws it farther
- Aiming higher throws it higher, and aiming lower throws it lower
Splash Wall is a throwable that respects none of these rules.
The first two laws are self-explanatory. The last one is especially... odd. Let's look at exactly what happens when you throw a wall aiming up or down.
Throwing a Splash Wall aiming up at 90°, up at 45°, and forward yield the same distance. Throwing a Splash Wall aiming down at 45° or down at 90° yields an even farther distance.
What's going on? What exactly changes when a wall is thrown while aiming downwards? Let's check to see if it gets thrown any higher.
Top: Thrown from afar
Bottom: Thrown in front of ramp
Left: Thrown facing forwards
Right: Throw facing downwards
All: Thrown at left-most point that let wall onto ramp
Whether at the beginning or middle of the throw, a Splash Wall will be thrown significantly higher when aiming downwards. This leads us to an overarching question: What is changed in the Splash Wall's projection that sends it higher and farther?
If the player aims low, a Splash Wall will spawn higher when it is thrown.
How do I know it's in-fact thrown at the same speed and angle with a higher location, and not any other possibility?
This will get a little nitty gritty. Feel free to skim or skip.
In the bottom left, I throw a wall downward at the height of the forward throw above it. In the bottom right, I throw a wall forwards at the height of the downward throw above it. Since both scenarios involve adding the height of a forward and a downward throw, the height in which the Splash Wall spawns in each scenario should be the same. And, as can be seen in the bottom right, both throws resulted in traveling the same distance!
Have fun throwing Splash Walls over ledges, across gaps, or generally more into your enemy's business!
Thank you Mino for helping with footage needed to create the arc used in the graphs, and ofc Pika who's short is the whole reason I even learnt about this odd wall technique in the first place.
- While aiming, a path is shown to depict its trajectory
- Running and/or jumping throws it farther
- Aiming higher throws it higher, and aiming lower throws it lower
Splash Wall is a throwable that respects none of these rules.
The first two laws are self-explanatory. The last one is especially... odd. Let's look at exactly what happens when you throw a wall aiming up or down.
Throwing a Splash Wall aiming up at 90°, up at 45°, and forward yield the same distance. Throwing a Splash Wall aiming down at 45° or down at 90° yields an even farther distance.
What's going on? What exactly changes when a wall is thrown while aiming downwards? Let's check to see if it gets thrown any higher.
Top: Thrown from afar
Bottom: Thrown in front of ramp
Left: Thrown facing forwards
Right: Throw facing downwards
All: Thrown at left-most point that let wall onto ramp
Whether at the beginning or middle of the throw, a Splash Wall will be thrown significantly higher when aiming downwards. This leads us to an overarching question: What is changed in the Splash Wall's projection that sends it higher and farther?
If the player aims low, a Splash Wall will spawn higher when it is thrown.
How do I know it's in-fact thrown at the same speed and angle with a higher location, and not any other possibility?
This will get a little nitty gritty. Feel free to skim or skip.
In the bottom left, I throw a wall downward at the height of the forward throw above it. In the bottom right, I throw a wall forwards at the height of the downward throw above it. Since both scenarios involve adding the height of a forward and a downward throw, the height in which the Splash Wall spawns in each scenario should be the same. And, as can be seen in the bottom right, both throws resulted in traveling the same distance!
Have fun throwing Splash Walls over ledges, across gaps, or generally more into your enemy's business!
Thank you Mino for helping with footage needed to create the arc used in the graphs, and ofc Pika who's short is the whole reason I even learnt about this odd wall technique in the first place.