DaBoss
Pro Squid
This thread will cover what we know about Defense Up and Damage Up so far. Some of this stuff was posted in this thread, but I think there should be a thread dedicated for this. Going to be starting off with Defense Up.
First, it is important to know that the Firing Range has dummies with Defense Up icons. This is how we can determine how much of an effect Defense Up will have.
The numbers I'm gonna be using for Defense Up calculations are from these two videos. 1 2
The only numbers I will use are for the Splat Roller and Kraken cause all of their damage numbers are shown in both videos. You can use the other weapons' numbers to confirm some of the percentages that will be shown here if you like.
Here is a chart. +# denotes the number of Defense Up icons the dummy has.
It should be noted that the damage numbers are actually rounded in-game, so it would be difficult to get an accurate percentage in how much it decreases, particularly for +2 Defense Up. I think the +2 Defense Up is closer to a 9.25% damage decrease.
So I think these are the approximate percentages:
+1 Defense Up gives about a 5.07% damage decrease.
+2 Defense Up gives about a 9.24% damage decrease.
+3 Defense Up gives about a 12.5% damage decrease.
And most importantly, I think the Defense Up icons are the equivalent of 1-3 Defense Up as main abilities. So the effect of how much damage they reduce when used as a sub-ability is not known without someone testing it out extensively or data-mining.
Now let's talk about Damage Up.
This video the player going into the Firing Range with a +1 Damage Up ability (it was his main ability on the Clothing gear slot).
He used the Splat Roller and the Kelp Splat Charger (same stats as the normal Splat Charger). Some GIFs:
We know the base damage of those two weapons:
Splat Roller does 140 damage with no Damage Up against an enemy with no Defense Up.
Splat Charger (fully charged) does 160 damage with no Damage Up against an enemy with no Defense Up.
So we can calculate how much of a damage increase Damage Up gives, these are the two numbers I got using both of two weapons' numbers.
Splat Roller: 9.0714%
Splat Charger: 9.0625%
So it can be concluded that +1 Damage Up (as a main ability) increases the damage by about 9.067%. And here comes the interesting part.
It seems the damage reduction for Defense Up scales differently for damage taken with a Damage Up boost. Here's another chart that follows the same format as the previous charts. The numbers with a question mark beside them are numbers I got from using cross multiplication, but I'm pretty sure they are close to the actual number, especially the +1 for the Splat Charger. I included the Splat Roller's damage chart from the above charts so it is easier to compare.
So for +1 Damage Up, I think these are the approximate damage reduction percentages:
+1 Defense Up gives about a 8.32% damage decrease.
+2 Defense Up gives about a 12.72% damage decrease.
It's interesting how +1 Defense Up seems to negate the effect of +1 Damage Up (if both of them are main abilities). Both the Splat Charger and Splat Roller do their base damage when equipped with +1 Damage Up against a +1 Defense Up dummy. I imagine the same thing would occur if both Damage Up and Defense Up had more than 1 equipped or are sub-abilities as long as there is an equal amount of both.
And that's about it, I think.
EDIT: There's more now. :p From this post.
This part is about how +1 Damage Up & +1 Sub-Damage Up (Sub-Damage Up meaning a Damage Up as a sub-ability) affects damage output. Numbers were gotten from here: http://www.twitch.tv/alwaysnintendo/v/5442972?t=22m20s
I only made a gif of the Splatroller (sorry):
Here are the non-defense boosted numbers for the 3 weapons I'm gonna use for this:
Splatterscope 178.4
Splat Roller 156.1
Splatter Shot Pro 140.4
Now to compare that to the base damage of each of those weapons:
Splatterscope 160.0
Splat Roller 140.0
Splatter Shot Pro 125.9?
The question mark indicates that I got the number through math and not by seeing the number. The following makes it seem like it would be close to the actual Splattershot Pro base damage number.
Percentage difference between the base damage and the +1 Damage Up & +1 Sub-Damage Up:
Splatterscope 11.5%
Splat Roller 11.5%
Splattershot Pro 11.5%
The Splattershot Pro percentage isn't a viable data point, but the other two are and it is a percentage with just one actual decimal place, no rounding involved.
So to summarize, it seems having +1 Damage Up & +1 Sub-Damage Up will increase your damage output by 11.5% over having no boosts.
Now to see its effect on Defense Up boosts. Here's a chart of the numbers obtained.
Some notes:
- Every dummy possible Defense dummy was hit with the Splattershot Pro, so every number is available for that weapon
- +3 Defense number was gotten through cross multiplication for both the Splat Roller and Splatterscope
- Splatterscope has the same base damage value as the Splat Charger (160)
- Splattershot Pro base damage is approximately 125.9 which I got by doing (140.4/1.115)
I find it interesting how the +1 Defense Up percentage difference for this is greater than the ones found in the +1 Damage Up chart, but the +2 Defense Up percentage difference for this is lower than the one found in +1 Damage Up chart. I thought it would just have been all around lower than the +1 Damage Up chart. It seems that if there is a greater amount of Defense Up there is compared to Damage Up, then the greater the damage reduction will be.
First, it is important to know that the Firing Range has dummies with Defense Up icons. This is how we can determine how much of an effect Defense Up will have.

The numbers I'm gonna be using for Defense Up calculations are from these two videos. 1 2
The only numbers I will use are for the Splat Roller and Kraken cause all of their damage numbers are shown in both videos. You can use the other weapons' numbers to confirm some of the percentages that will be shown here if you like.
Here is a chart. +# denotes the number of Defense Up icons the dummy has.
Code:
Splat Roller
| Defense Up | Damage | % Change (+0) |
| +0 | 140.0 | - 0.00% |
| +1 | 132.9 | - 5.07% |
| +2 | 127.1 | - 9.21% |
| +3 | 122.5 | -12.50% |
Kraken
| Defense Up | Damage | % Change (+0) |
| +0 | 160.0 | - 0.00% |
| +1 | 151.9 | - 5.06% |
| +2 | 145.2 | - 9.25% |
| +3 | 140.0 | -12.50% |
So I think these are the approximate percentages:
+1 Defense Up gives about a 5.07% damage decrease.
+2 Defense Up gives about a 9.24% damage decrease.
+3 Defense Up gives about a 12.5% damage decrease.
And most importantly, I think the Defense Up icons are the equivalent of 1-3 Defense Up as main abilities. So the effect of how much damage they reduce when used as a sub-ability is not known without someone testing it out extensively or data-mining.
Now let's talk about Damage Up.
This video the player going into the Firing Range with a +1 Damage Up ability (it was his main ability on the Clothing gear slot).
He used the Splat Roller and the Kelp Splat Charger (same stats as the normal Splat Charger). Some GIFs:


We know the base damage of those two weapons:
Splat Roller does 140 damage with no Damage Up against an enemy with no Defense Up.
Splat Charger (fully charged) does 160 damage with no Damage Up against an enemy with no Defense Up.
So we can calculate how much of a damage increase Damage Up gives, these are the two numbers I got using both of two weapons' numbers.
Splat Roller: 9.0714%
Splat Charger: 9.0625%
So it can be concluded that +1 Damage Up (as a main ability) increases the damage by about 9.067%. And here comes the interesting part.
It seems the damage reduction for Defense Up scales differently for damage taken with a Damage Up boost. Here's another chart that follows the same format as the previous charts. The numbers with a question mark beside them are numbers I got from using cross multiplication, but I'm pretty sure they are close to the actual number, especially the +1 for the Splat Charger. I included the Splat Roller's damage chart from the above charts so it is easier to compare.
Code:
Splat Charger [+1 Damage Up]
| Defense Up | Damage | % Change (+0) |
| +0 | 174.5 | - 0.00% |
| +1 | 160.0?| - 8.31% |
| +2 | 152.3 | -12.72% |
| +3 | ?????? | |
Splat Roller [+1 Damage Up]
| Defense Up | Damage | % Change (+0) |
| +0 | 152.7 | - 0.00% |
| +1 | 140.0 | - 8.32% |
| +2 | 133.3? | -12.70% |
| +3 | ?????? | |
Splat Roller [No Damage Up]
| Defense Up | Damage | % Change (+0) |
| +0 | 140.0 | - 0.00% |
| +1 | 132.9 | - 5.07% |
| +2 | 127.1 | - 9.21% |
| +3 | 122.5 | -12.50% |
+1 Defense Up gives about a 8.32% damage decrease.
+2 Defense Up gives about a 12.72% damage decrease.
It's interesting how +1 Defense Up seems to negate the effect of +1 Damage Up (if both of them are main abilities). Both the Splat Charger and Splat Roller do their base damage when equipped with +1 Damage Up against a +1 Defense Up dummy. I imagine the same thing would occur if both Damage Up and Defense Up had more than 1 equipped or are sub-abilities as long as there is an equal amount of both.
And that's about it, I think.
EDIT: There's more now. :p From this post.
This part is about how +1 Damage Up & +1 Sub-Damage Up (Sub-Damage Up meaning a Damage Up as a sub-ability) affects damage output. Numbers were gotten from here: http://www.twitch.tv/alwaysnintendo/v/5442972?t=22m20s
I only made a gif of the Splatroller (sorry):

Here are the non-defense boosted numbers for the 3 weapons I'm gonna use for this:
Splatterscope 178.4
Splat Roller 156.1
Splatter Shot Pro 140.4
Now to compare that to the base damage of each of those weapons:
Splatterscope 160.0
Splat Roller 140.0
Splatter Shot Pro 125.9?
The question mark indicates that I got the number through math and not by seeing the number. The following makes it seem like it would be close to the actual Splattershot Pro base damage number.
Percentage difference between the base damage and the +1 Damage Up & +1 Sub-Damage Up:
Splatterscope 11.5%
Splat Roller 11.5%
Splattershot Pro 11.5%
The Splattershot Pro percentage isn't a viable data point, but the other two are and it is a percentage with just one actual decimal place, no rounding involved.
So to summarize, it seems having +1 Damage Up & +1 Sub-Damage Up will increase your damage output by 11.5% over having no boosts.
Now to see its effect on Defense Up boosts. Here's a chart of the numbers obtained.
Code:
Splattershot Pro [+1 Damage Up & +1 Sub-Damage Up]
| Defense Up | Damage | % Change (+0) |
| +0 | 140.4 | - 0.00% |
| +1 | 129.0 | - 8.12% |
| +2 | 122.4 | -12.82% |
| +3 | 118.3 | -15.74% |
Splatterscope[+1 Damage Up & +1 Sub-Damage Up]
| Defense Up | Damage | % Change (+0) |
| +0 | 178.4 | - 0.00% |
| +1 | 163.8 | - 8.18% |
| +2 | 155.5 | -12.84% |
| +3 | 150.3?| -15.75% |
Splat Roller [+1 Damage Up & +1 Sub-Damage Up]
| Defense Up | Damage | % Change (+0) |
| +0 | 156.1 | - 0.00% |
| +1 | 143.3 | - 8.20% |
| +2 | 136.0 | -12.88% |
| +3 | 131.5?| -15.76% |
- Every dummy possible Defense dummy was hit with the Splattershot Pro, so every number is available for that weapon
- +3 Defense number was gotten through cross multiplication for both the Splat Roller and Splatterscope
- Splatterscope has the same base damage value as the Splat Charger (160)
- Splattershot Pro base damage is approximately 125.9 which I got by doing (140.4/1.115)
I find it interesting how the +1 Defense Up percentage difference for this is greater than the ones found in the +1 Damage Up chart, but the +2 Defense Up percentage difference for this is lower than the one found in +1 Damage Up chart. I thought it would just have been all around lower than the +1 Damage Up chart. It seems that if there is a greater amount of Defense Up there is compared to Damage Up, then the greater the damage reduction will be.
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