kyubone
Senior Squid
- Joined
- Jan 31, 2024
- Messages
- 64
- Location
- the writhing primordial chaos
- Switch Friend Code
- SW-4233-4941-7227
splatoon 3... is a game... that has weapons. a lot of them.
let's talk about the ones we love!
what made you pick up your main weapon(s)? was it love at first splat, or did you take some time to come around to using it? did you mess around and find something you enjoyed by accident? was it the feel, the damage, the audiovisual feedback, the kit, something else, all of the above, none of the above?
my first main: heavy splatling
i'll start off by saying that i adore heavy splatling. always have, always will. i wanted to play it in splatoon 2, but since i picked up the game 6 months from spl3's release and didn't have a ton of time to practice, i never ended up playing it in 2. i thought i was going to play vpro, vsplash, and vroller at the start of 3's lifespan, but by the time the gear/grub/fun fest rolled around i was already feeling something new. i distinctly remember hopping in a voice call with some smash friends of mine when hammerhead bridge was in the open fest rotation and saying "i think it's time to learn heavy." after a few games of holding mid and hosing down the entire bridge with paint from a single vantage point, i was hooked and proceeded to play mostly heavy for the next 9 months.
my second (real) main: range blaster
it wasn't until this past summer that i committed to branching out more and started playing zap 85 again (for the sake of my one true love, tacticooler). i enjoyed ballpoint's time in the spotlight earlier that year, but nothing had really been gelling with me the same way heavy did - and by last september i was playing on a low-level team, which made it difficult for me to flex into different roles and kits since i wanted to accommodate my teammates. zap was working really well, but after the luti season wrapped up and two of our members had to step away to focus on irl, i was in a period of weapon crisis and throwing EVERYTHING at the wall to see what stuck.
after a lot of experimentation, i got into rapid blaster deco in a big way - the kit is insanely synergistic and the main is very fun to use, so i enjoyed my time with it a lot. i just didn't feel like i was having the biggest impact in games, and part of that was not fully meshing with the playstyle yet; i still had to deprogram a lot of habits that playing almost nothing but backlines had drilled into me. then The Breakthrough happened.
i had first tried range blaster last summer and bounced off it real quick. something about the fire rate and aim just went over my head, so i wrote it off as a curiosity to 1-star and nothing more. for some reason, though, i decided to revisit it after playing rapid deco for a while, and even though it still wasn't working great, enough time had passed and i had developed my mentality as a player enough to recognize that i just needed to keep an open mind and see if that initial discomfort would fade on its own... and then, while playing range in scrims one day a few weeks ago, it finally started to make sense. i started thinking about my movement and positioning more and going with what felt right for the weapon, and it was a joy to behold.
one might even say that i've been having a blast.
let's talk about the ones we love!
what made you pick up your main weapon(s)? was it love at first splat, or did you take some time to come around to using it? did you mess around and find something you enjoyed by accident? was it the feel, the damage, the audiovisual feedback, the kit, something else, all of the above, none of the above?
my first main: heavy splatling
i'll start off by saying that i adore heavy splatling. always have, always will. i wanted to play it in splatoon 2, but since i picked up the game 6 months from spl3's release and didn't have a ton of time to practice, i never ended up playing it in 2. i thought i was going to play vpro, vsplash, and vroller at the start of 3's lifespan, but by the time the gear/grub/fun fest rolled around i was already feeling something new. i distinctly remember hopping in a voice call with some smash friends of mine when hammerhead bridge was in the open fest rotation and saying "i think it's time to learn heavy." after a few games of holding mid and hosing down the entire bridge with paint from a single vantage point, i was hooked and proceeded to play mostly heavy for the next 9 months.
my second (real) main: range blaster
it wasn't until this past summer that i committed to branching out more and started playing zap 85 again (for the sake of my one true love, tacticooler). i enjoyed ballpoint's time in the spotlight earlier that year, but nothing had really been gelling with me the same way heavy did - and by last september i was playing on a low-level team, which made it difficult for me to flex into different roles and kits since i wanted to accommodate my teammates. zap was working really well, but after the luti season wrapped up and two of our members had to step away to focus on irl, i was in a period of weapon crisis and throwing EVERYTHING at the wall to see what stuck.
after a lot of experimentation, i got into rapid blaster deco in a big way - the kit is insanely synergistic and the main is very fun to use, so i enjoyed my time with it a lot. i just didn't feel like i was having the biggest impact in games, and part of that was not fully meshing with the playstyle yet; i still had to deprogram a lot of habits that playing almost nothing but backlines had drilled into me. then The Breakthrough happened.
i had first tried range blaster last summer and bounced off it real quick. something about the fire rate and aim just went over my head, so i wrote it off as a curiosity to 1-star and nothing more. for some reason, though, i decided to revisit it after playing rapid deco for a while, and even though it still wasn't working great, enough time had passed and i had developed my mentality as a player enough to recognize that i just needed to keep an open mind and see if that initial discomfort would fade on its own... and then, while playing range in scrims one day a few weeks ago, it finally started to make sense. i started thinking about my movement and positioning more and going with what felt right for the weapon, and it was a joy to behold.
one might even say that i've been having a blast.