And to add to this: Don't forget that aim is also movement; try to counter-strafe enemies, for example, to make aiming easier for you and harder for them!The targets in the lobby are bad for aim training!
Remember: The best aim is consistent, not flashy!
- They are mostly static targets in fixed locations, and even the moving targets move in a completely predictable speed and direction.
- Doing aiming routines vs. them will only practice one thing: Hitting those specific targets. No real player will stand perfectly still in the same positions those target dummies are.
- The lobby targets are therefore only good for warming up, and to practice the proper spacing and (re-)learning projectile speeds.
So what to do instead?
- The best practice comes from playing real matches, against real people. Go into an Open match, or find a group of people on SendouQ for this specific purpose, and just practice by looking for fights.
- If you want a dedicated aim trainer for Splatoon and don't want to mess with setting up gyro controls in Aim Labs or whatever, you can try Vespher's free game, Squid Aimer: https://vespher.itch.io/squid-aimer
tysm! I honestly used to have really good and flashy aim but its kinda just dissapeared so ill try to get it back!I wrote more about this here (https://squidboards.com/threads/finding-the-perfect-sensitivity-–-using-scientific-anecdotal-data.42966/#post-291538) but to reiterate the important stuff that doesn't just concern the proper settings/mentality:
And to add to this: Don't forget that aim is also movement; try to counter-strafe enemies, for example, to make aiming easier for you and harder for them!