MrMeatsauce
Inkling
One thing that appeals to me in Splatoon is that it seems that you can get away with using a majority of the weapons and still get decent results provided you have the skill to back it up. Some weapons are obviously better than others (even if it's purely situational), but there are other variables besides weapon matchups (positioning, team comp, map, etc.) that allow for different outcomes.
Is this because Nintendo is doing a good job with balancing the game? Or is this just because the game is new and nobody has discovered the gear/setups that will define the meta? I just don't want Splatoon's meta to become so inflexible it becomes annoying to play (I.E., League of Legends, Smash Bros Melee, etc.)
It's possible I'm just seriously misinformed and a clear meta has been established, but I haven't seen any evidence of that yet.
Is this because Nintendo is doing a good job with balancing the game? Or is this just because the game is new and nobody has discovered the gear/setups that will define the meta? I just don't want Splatoon's meta to become so inflexible it becomes annoying to play (I.E., League of Legends, Smash Bros Melee, etc.)
It's possible I'm just seriously misinformed and a clear meta has been established, but I haven't seen any evidence of that yet.