birdiebee
Inkling Commander
Wow, this thread really took off. I have a lot of thoughts but I'm not sure how well I'll be able to organize them.
I would agree with @BlackZero that it is premature to call it an icon less than a year after its release. I would also say that it is not REALLY recognizable even, yet, outside of Japan. I lived in Missouri in the States, trends are late to reach us out there in the midwest. I had one friend who was hyped to play Splatoon with me before release. One. I had maybe three friends who owned a Wii U, but they mostly only played Smash. Granted, it's been some time since I've been to the motherland so things may be different now, but Splatoon was very obscure in Small Town USA. But I guess that isn't really indicative of much, because very little beyond the giants like Zelda, Pokemon and Mario get any recognition out there, and its unrealistic to expect them to.
However, there definitely wasn't ever a *boom* like with Pokemon when I was growing up. All non-gamers had at least heard of Pokemon within a year of its release. And they had a TV series and card game to accompany it. It was a different level. The first movie was a box office hit, I remember the lines for that. We had a Pokemon convention at my small town mall where people lined up for hours to get a Mew transferred to their RB cartridges. All before Gold and Silver were even announced. You can't compare Splatoon to that.
But I also believe that, like @Award said, nothing is going to reach those heights in today's gaming landscape. I think we are beyond the time where certain characters can define the very thing they represent. Inklings will never represent video games as much as Mario or Pikachu, but neither will anything else today. For example, I think Shovel Knight, had it seen its release 25 years ago, could have been as iconic as Sonic or Mega Man or Donkey Kong. It's a highly acclaimed and popular game, mostly because it evokes the nostalgia of the classics from which it draws its inspiration, but it unfortunately won't be anything more than that. It will always be compared to the classics, rather than become one itself.
Splatoon, unlike Shovel Knight, IS a lot more of its own thing, and where Shovel Knight intended to emulate the formula of successful 8-bit classics, Splatoon is more intent on carving out its own space on its own merits. And I believe it does a wonderful job of it. It just didn't take off with the momentum that anything iconic really has. I can't really think of anything *since* Pokemon that has had nearly the impact. Halo, maybe? Minecraft? I think Splatoon is still too niche for a lot of people to see the appeal, which doesn't mean its popularity won't increase anymore, it just may take more time for folks to understand what it is and why people like it.
I hope at least some of that made sense. My brain is so scrambled. I love discussions like these though.
I would agree with @BlackZero that it is premature to call it an icon less than a year after its release. I would also say that it is not REALLY recognizable even, yet, outside of Japan. I lived in Missouri in the States, trends are late to reach us out there in the midwest. I had one friend who was hyped to play Splatoon with me before release. One. I had maybe three friends who owned a Wii U, but they mostly only played Smash. Granted, it's been some time since I've been to the motherland so things may be different now, but Splatoon was very obscure in Small Town USA. But I guess that isn't really indicative of much, because very little beyond the giants like Zelda, Pokemon and Mario get any recognition out there, and its unrealistic to expect them to.
However, there definitely wasn't ever a *boom* like with Pokemon when I was growing up. All non-gamers had at least heard of Pokemon within a year of its release. And they had a TV series and card game to accompany it. It was a different level. The first movie was a box office hit, I remember the lines for that. We had a Pokemon convention at my small town mall where people lined up for hours to get a Mew transferred to their RB cartridges. All before Gold and Silver were even announced. You can't compare Splatoon to that.
But I also believe that, like @Award said, nothing is going to reach those heights in today's gaming landscape. I think we are beyond the time where certain characters can define the very thing they represent. Inklings will never represent video games as much as Mario or Pikachu, but neither will anything else today. For example, I think Shovel Knight, had it seen its release 25 years ago, could have been as iconic as Sonic or Mega Man or Donkey Kong. It's a highly acclaimed and popular game, mostly because it evokes the nostalgia of the classics from which it draws its inspiration, but it unfortunately won't be anything more than that. It will always be compared to the classics, rather than become one itself.
Splatoon, unlike Shovel Knight, IS a lot more of its own thing, and where Shovel Knight intended to emulate the formula of successful 8-bit classics, Splatoon is more intent on carving out its own space on its own merits. And I believe it does a wonderful job of it. It just didn't take off with the momentum that anything iconic really has. I can't really think of anything *since* Pokemon that has had nearly the impact. Halo, maybe? Minecraft? I think Splatoon is still too niche for a lot of people to see the appeal, which doesn't mean its popularity won't increase anymore, it just may take more time for folks to understand what it is and why people like it.
UUuuuugh, it was always irritating to me when people would say things like "Kirby/Samus/Fox/Captain Falcon is that Smash character!!!" Smash definitely is a marketing tie-in, and it works well, as evidenced by Fire Emblem--vastly unheard of in the west prior to Melee. I think there was a time when Metroid had a shot at cultural relevance. Metroid Prime had mainstream appeal back in the day. I felt that "Metroid or Halo" was the 00's version of the "Mario vs Sonic" rivalry. But they just didn't have the staying power, Nintendo failed to market it as well as Microsoft pushed Halo, and Halo got the jump on the multiplayer boom in that era. It's really sad to see it fizzle out again, but I don't think Nintendo is done with it. There was a 7-8 year gap in between Super Metroid and Fusion/Prime, and it's been 7 years since Other M, so maybe they'll give it another go sometime. But its ship has sailed as far as being iconic.Samus is not really known outside gaming circles. Samus is in smash because it generally reaches the same audience, and Nintendo likes to use Smash as marketing tie-ins to their other franchises. Nintendo players know the character (though many of them know here BECAUSE of smash.)
I hope at least some of that made sense. My brain is so scrambled. I love discussions like these though.