guster-animations
Pro Squid
- Joined
- Jan 30, 2024
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- 105
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i don’t mean infinite range for the explosion i mean the rail doesn’t end it just goes as far as it can
discuss
discuss
Reef is different imo, It's not the same as missiles or wail or stingray. Reef isnt a projectile it's a close combat explosionEverything with global range is bad for the game. Think missiles, wail, stingray.
Honestly, it’d be pretty funny if the explosion at the end painted the whole map every time you used the speciali don’t mean infinite range for the explosion i mean the rail doesn’t end it just goes as far as it can
discuss
It has the same energy as hacking melee to make shine have infininte range and one hit koHonestly, it’d be pretty funny if the explosion at the end painted the whole map every time you used the special
This wouldn't be the same as those though. There are zero maps in the game where you can just zip from one spawn to the other or even get at all close to doing that, so it would never feel infinite. You'd always get stopped by a wall or a ledge before you could get too far in most maps. Infinite range isn't inherently bad, like most people will tell you S1 Killer Wail was fine for example and the issue here is that if this were the only change to Reefslider it'd still be very unsafe unless the special started and ended out of others' lines of fire.Everything with global range is bad for the game. Think missiles, wail, stingray.