Minty!
Inkster Jr.
- Joined
- Jan 31, 2024
- Messages
- 17
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- SW-2452-0470-2345
Having a scope on your charger changes three things:
- Narrows and zooms vision when charging
- Prevents charges to be held in squid form
- Extends reach of the charger
Many players chose to use a scope in order to increase the range of their weapon. Should you? Before choosing to use a scope or not, it's worth educating yourself on how exactly distance works with chargers.
Hopefully, you should know that tapshots don't reach as far as fully charged shots. But how far do half shots go? Quarter shots? And how are any of those ranges changed with a scope?
Range by charge of every charger
Black is the length of tapshots. White is the length of charged shots. Greys are the in-betweens on increments of quarters.
(For Gootuber, I'm basing the charges off its overall charge from tapshot to fully charged. This disregards it's new (but cool) double charge circle)
IMPORTANT OBSERVATIONS
- Scoped weapons only add to their range at full charge. Anything else is the same as without the scope.
- Tapshots of each weapon (but gootuber and bamboozler) are the same.
- Bamboozler's tapshots are the same range as their charged shots.
- Range increases slightly exponentially. The distance between a 3/4 shot and a charged shot is longer than the distance between a tapshot and a 1/4 shot.
Chosing a scope only gives you advantages on your snipes, and not your close-range combat. Even then, the range it does give is significant. What do you chose when playing chargers?
Special thanks to Junior Guy for taking time to join me in private battle and help get data on the charge lengths of every charger
- Narrows and zooms vision when charging
- Prevents charges to be held in squid form
- Extends reach of the charger
Many players chose to use a scope in order to increase the range of their weapon. Should you? Before choosing to use a scope or not, it's worth educating yourself on how exactly distance works with chargers.
Hopefully, you should know that tapshots don't reach as far as fully charged shots. But how far do half shots go? Quarter shots? And how are any of those ranges changed with a scope?
Range by charge of every charger
Black is the length of tapshots. White is the length of charged shots. Greys are the in-betweens on increments of quarters.
(For Gootuber, I'm basing the charges off its overall charge from tapshot to fully charged. This disregards it's new (but cool) double charge circle)
IMPORTANT OBSERVATIONS
- Scoped weapons only add to their range at full charge. Anything else is the same as without the scope.
- Tapshots of each weapon (but gootuber and bamboozler) are the same.
- Bamboozler's tapshots are the same range as their charged shots.
- Range increases slightly exponentially. The distance between a 3/4 shot and a charged shot is longer than the distance between a tapshot and a 1/4 shot.
Chosing a scope only gives you advantages on your snipes, and not your close-range combat. Even then, the range it does give is significant. What do you chose when playing chargers?
Special thanks to Junior Guy for taking time to join me in private battle and help get data on the charge lengths of every charger