Greetings everyone,
I plan on getting the Switch in a month or so, and I have some questions and concerns regarding issues and annoyances I've had with the first game, and if they're fixed, improved, balanced, or untouched.
The imbalance of some weapons in the first game
-I had and still have a few issues with some of the weapons from the first game, such as the rollers. The rollers were always a challenge to face. I can't tell whether or not they're really overpowered, or just powerful in most cases. Did they get nerfed at all in Splatoon 2?
-I thought for a very long time that splat chargers and snipers were severely underpowered and near useless, especially in scoring. That was, until one match, where our team got crushed by 2 sniper classes, when I began to realize. Turns out I was using them terribly. For me, they're extremely hard to use correctly. So are these kinds of weapons more easier to use or handle in the second game?
The matchmaking
The matchmaking is what I disliked the most about Splatoon. There really WAS no matchmaking, at least in Turf War there wasn't. You'd see low level players with high level players, teams were scrambled and weren't sorted out in terms of level equalization between the 2 teams, blah blah blah. Is matchmaking a thing in Splatoon 2?
Thank you. Those are all the questions I have for now. If I have more, then I'll just add to this post.
Also, um... is Sheldon's dialogue, uh... skippable, by any chance?
EDIT: More concerns...
REGIONAL Matchmaking
I'd really like to know if matches are split up between regions. I usually don't have much fun at all because ridiculously skilled players from different regions who dedicate tons of time to Splatoon stomp our team, leaving us with the only thing to defend, our spawn. It's just not fun, for us and the enemy team. I think this plays a big role in the clunky matchmaking system.
The Rollers and Chargers (Getting a little salty here.)
From what I keep experiencing in the first game, I can begin to say that Rollers are overpowered, especially for an easy-to-use weapon that any player could master within 30 minutes.
Chargers on the other hand, are useless to me. Because the scoring system is calculated based on turf inked, Chargers are useless for when you want to ink the turf. The ink hitboxes were really buggy for me. Sometimes when fired, it'll phase right through the enemy harmlessly. You need very precise requirements in order for any charger to be viable. These requirements can be anything. The stage, the weapons your enemy possesses, certain game situations, the list goes on and on.
I just REALLY hope the rollers got a significant nerf, or at least a skill-requiring asset, while Chargers got somewhat of a buff or rework.
EDIT AGAIN: This is becoming more of a salty rant thread. :/
Gear with perfect stats
I don't get how some people can actually get perfect stats on their gear, despite it costing countless SSSs and millions of coins. I can't see this being possible at all in S1 without the use of 5,000+ real-time hours of straight grinding. I've seen a virtually impossible amount of perfect gear on a few accounts on YouTube, which can sometimes leave me to believe that most of it was hacked in, considering the chance of getting 3 of the same stat bonuses on one piece of gear is less than 1%. I mean, getting a set of perfect gear (with stats you want) alone would cost millions. I just see this whole thing as completely impossible.
I know getting perfect gear is much more ideal now in Splatoon 2, but does it require an absurd amount of cash or SSSs?
I plan on getting the Switch in a month or so, and I have some questions and concerns regarding issues and annoyances I've had with the first game, and if they're fixed, improved, balanced, or untouched.
The imbalance of some weapons in the first game
-I had and still have a few issues with some of the weapons from the first game, such as the rollers. The rollers were always a challenge to face. I can't tell whether or not they're really overpowered, or just powerful in most cases. Did they get nerfed at all in Splatoon 2?
-I thought for a very long time that splat chargers and snipers were severely underpowered and near useless, especially in scoring. That was, until one match, where our team got crushed by 2 sniper classes, when I began to realize. Turns out I was using them terribly. For me, they're extremely hard to use correctly. So are these kinds of weapons more easier to use or handle in the second game?
The matchmaking
The matchmaking is what I disliked the most about Splatoon. There really WAS no matchmaking, at least in Turf War there wasn't. You'd see low level players with high level players, teams were scrambled and weren't sorted out in terms of level equalization between the 2 teams, blah blah blah. Is matchmaking a thing in Splatoon 2?
Thank you. Those are all the questions I have for now. If I have more, then I'll just add to this post.
Also, um... is Sheldon's dialogue, uh... skippable, by any chance?
EDIT: More concerns...
REGIONAL Matchmaking
I'd really like to know if matches are split up between regions. I usually don't have much fun at all because ridiculously skilled players from different regions who dedicate tons of time to Splatoon stomp our team, leaving us with the only thing to defend, our spawn. It's just not fun, for us and the enemy team. I think this plays a big role in the clunky matchmaking system.
The Rollers and Chargers (Getting a little salty here.)
From what I keep experiencing in the first game, I can begin to say that Rollers are overpowered, especially for an easy-to-use weapon that any player could master within 30 minutes.
Chargers on the other hand, are useless to me. Because the scoring system is calculated based on turf inked, Chargers are useless for when you want to ink the turf. The ink hitboxes were really buggy for me. Sometimes when fired, it'll phase right through the enemy harmlessly. You need very precise requirements in order for any charger to be viable. These requirements can be anything. The stage, the weapons your enemy possesses, certain game situations, the list goes on and on.
I just REALLY hope the rollers got a significant nerf, or at least a skill-requiring asset, while Chargers got somewhat of a buff or rework.
EDIT AGAIN: This is becoming more of a salty rant thread. :/
Gear with perfect stats
I don't get how some people can actually get perfect stats on their gear, despite it costing countless SSSs and millions of coins. I can't see this being possible at all in S1 without the use of 5,000+ real-time hours of straight grinding. I've seen a virtually impossible amount of perfect gear on a few accounts on YouTube, which can sometimes leave me to believe that most of it was hacked in, considering the chance of getting 3 of the same stat bonuses on one piece of gear is less than 1%. I mean, getting a set of perfect gear (with stats you want) alone would cost millions. I just see this whole thing as completely impossible.
I know getting perfect gear is much more ideal now in Splatoon 2, but does it require an absurd amount of cash or SSSs?
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