I'm trying to figure out the best inking options for movement speed and ink coverage for every situation. The following is what I have gathered so far from my 2 hours of gameplay and this community.
Flat ground options:
Flat ground options:
- Splatdashing: alternating between shooting and swimming in quick succession
- Pros: good ink coverage
- Cons: not stealthy (long line of ink)
- Best for travelling through uncontested territory.
- Splatterhopping: similar to splatdashing, but uses jumping as well
- Pros: stealthy (small pools of ink)
- Cons: bad ink coverage, only performable with shooter
- Best for quickly travelling enemy territory.
- Rolling: move and hold ZR with a roller
- Pros: best ink coverage, one-shots enemies
- Cons: super obvious, slower movement than other options
- Paint a full line up the wall, squid up the wall, and Momentum Cancel (quickly switch out then back into squid) at the top. This causes you to not jump at the top like you would normally do.
- Fastest movement possible
- This should be utilized when climbing every fully painted wall.
- Paint a line up the wall except for at the very top, squid up the wall, and Ledge Hop (jump out of the ink and switch to human form at the top of the ledge).
- Best option for shooting as soon as possible at the top of the wall
- Good for sniper's nests and invading enemy territory
- Paint to the edge of the platform, squid to the end, shoot a path forward, land in ink
- Paint to the edge of the platform, squid to the end, JUMP, shoot a path forward, land in ink (as shown being performed here by the SplatoonJP livestream)