Isan
Pro Squid
- Joined
- Sep 13, 2015
- Messages
- 132
- NNID
- Isan-Sarinasu
Prior to Update 2.2.0, Damage Up could do the following things (If I left something out or something's wrong please let me know so I can update it):
EDIT: It can reduce the minimum amount of direct shots by some faster firing weapons, such as the Splattershot and some of the Squelcher series.
Similarly, the "Defense Up" skill does not increase the minimum needed direct shots either.
EDIT: The above edit also applies here, requiring more minimum shots from some weapons.
However, the effect seems rather minimal to me, as opposed to the more obvious effects of skills such as the "Speed Up" and "Ink Saver" skills.
Now, as of 2.2.0, the blaster weapon group has been nerfed so that even with three main slots with the "Damage Up" skill, a single indirect (splash damage) shot from a blaster cannot kill an enemy in one shot.
I'm not arguing the justifiability of the nerf; I actually agree with it, even as an S rank Luna Blaster main. I do feel, however, that these recent changes- coupled with any more future nerf updates along with the previous nerfs- are causing the "Damage Up" and (to a lesser extent) "Defense Up" skills to become less and less useful outside of general combat and more situational (using a charger, defending from burst bombs, etc.) Is there another use for them that I am missing, or is it possible that these skills should be limited to people using "Damage Up" for weapons such as chargers and burst bombs (good for the E-Liter, I guess), or to counter the aforementioned by way of "Defense Up?"
- Counter the multiplier set up by the "Defense Up" skill
- Decrease the charge time needed for a charger to splat an inkling.
- Increase the splash damage (and decreases needed minimum INDIRECT shots) of certain main and sub weapons (i.e. blasters, burst bombs)
EDIT: It can reduce the minimum amount of direct shots by some faster firing weapons, such as the Splattershot and some of the Squelcher series.
Similarly, the "Defense Up" skill does not increase the minimum needed direct shots either.
EDIT: The above edit also applies here, requiring more minimum shots from some weapons.
However, the effect seems rather minimal to me, as opposed to the more obvious effects of skills such as the "Speed Up" and "Ink Saver" skills.
Now, as of 2.2.0, the blaster weapon group has been nerfed so that even with three main slots with the "Damage Up" skill, a single indirect (splash damage) shot from a blaster cannot kill an enemy in one shot.
I'm not arguing the justifiability of the nerf; I actually agree with it, even as an S rank Luna Blaster main. I do feel, however, that these recent changes- coupled with any more future nerf updates along with the previous nerfs- are causing the "Damage Up" and (to a lesser extent) "Defense Up" skills to become less and less useful outside of general combat and more situational (using a charger, defending from burst bombs, etc.) Is there another use for them that I am missing, or is it possible that these skills should be limited to people using "Damage Up" for weapons such as chargers and burst bombs (good for the E-Liter, I guess), or to counter the aforementioned by way of "Defense Up?"
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