WispBae
Pro Squid
- Joined
- Apr 24, 2015
- Messages
- 122
- NNID
- The-Wispy
As I'm sure you have all seen, there are certain types of walls that are un-inkable. Glass, grates, and inflatble barriers. Though there is something odd about the barriers... The same ones are used in almost every map, and cycle through various colors. Instead of being parts of the map, they seem to be placed with careful thought.
Adjusting maps is not easy, as devs would have to go back to the map in a computer and alter the actual geometry of said map. These barriers, however, look very useful for quickly plopping onto a map and changing how the flow of battle is determined. For example, on Saltspray Rig, you have a large barrier in the dead center of the map, next to the elevators, to prevent teams going up the ramps to see each other immediately.
My thoughts are these barriers are that they will be used to easily change map flow and test changes without the long process of changing the map entirely. Since we have to connect to Splatoon's servers to play online, this means tweaks to maps can stay server-side without forcing an update to all consoles, similar to how Epic handled map tweaking in Gears of War. Server side updates are quite easy as only the servers need to change, and does not require players to all have a certain firmware to play. However the downside to having server side updates is playing offline, as maps that are not connected through the servers will stay the same until another patch is pushed onto everyone's systems.
Thoughts?
Edit: Link to said barriers since mobile is dumb and won't let me paste pics.
http://www.leviathyn.com/wp-content/uploads/2015/05/1431175473-splatoon-demo-rig-fly-711x400.jpg
Adjusting maps is not easy, as devs would have to go back to the map in a computer and alter the actual geometry of said map. These barriers, however, look very useful for quickly plopping onto a map and changing how the flow of battle is determined. For example, on Saltspray Rig, you have a large barrier in the dead center of the map, next to the elevators, to prevent teams going up the ramps to see each other immediately.
My thoughts are these barriers are that they will be used to easily change map flow and test changes without the long process of changing the map entirely. Since we have to connect to Splatoon's servers to play online, this means tweaks to maps can stay server-side without forcing an update to all consoles, similar to how Epic handled map tweaking in Gears of War. Server side updates are quite easy as only the servers need to change, and does not require players to all have a certain firmware to play. However the downside to having server side updates is playing offline, as maps that are not connected through the servers will stay the same until another patch is pushed onto everyone's systems.
Thoughts?
Edit: Link to said barriers since mobile is dumb and won't let me paste pics.
http://www.leviathyn.com/wp-content/uploads/2015/05/1431175473-splatoon-demo-rig-fly-711x400.jpg