RocketClauncher
Semi-Pro Squid
- Joined
- Jan 15, 2015
- Messages
- 89
- NNID
- RocketClauncher

So the month of October was a first for Splatoon. October was the first month where no new maps where added. As we all know, the new maps usually get shoved in our faces in rotation for a few days. Without this happening, we can take a clear and unbiased look at the frequency of maps/modes in October.
All data in this study was collected via @SplatoonMaps
Data Results <--- Spreadsheet
Flounder Heights (20)
Camp Triggerfish (18)
Urchin Underpass (17)
Kelp Dome (17)
Bluefin Depot/Moray Towers (14)
Camp Triggerfish (18)
Urchin Underpass (17)
Kelp Dome (17)
Bluefin Depot/Moray Towers (14)
Saltspray Rig (25)
Port Mackerel (16)
Camp Triggerfish (13)
Hammerhead Bridge (13)
Walleye Warehouse (12)
Port Mackerel (16)
Camp Triggerfish (13)
Hammerhead Bridge (13)
Walleye Warehouse (12)
Blackbelly Skatepark (19)
Hammerhead Bridge (16)
Bluefin Depot (14)
Moray Towers (9)
Urchin Underpass (8)
Hammerhead Bridge (16)
Bluefin Depot (14)
Moray Towers (9)
Urchin Underpass (8)
Discussion
So as we can see, the map selection for modes doesn't appear to be random. It seems that each mode has a clear outright map that is heavily featured, with a few other maps that are very common as well. We can theorize that the frequency of map/mode combinations could be a hint/push from the dev team on which modes work best on certain maps. As a community, we have already taken a starting stance on map/mode preference, having pre-picked maps and modes for the majority of our most recent tournaments. Hopefully this data can help with that, as we continue to narrow down the list of map/mode selections. Also interestingly enough, Tower Control seemed to get the short end of the stick in October, with Rainmaker and Splat Zones getting in rotation much more. It'll be interesting to see how future maps come in to play as well. Thoughts?
Last edited: