Match Analysis - Video Center

Power

Inkling Commander
Joined
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COPY/PASTE the following for whichever post you are going to do.

Analysis Format:
Post #: Author of Video: Title of Video: Time of video W/ match:
Analysis:

Match Rating (With short justification out of 10)

Video Format:
Match Type: Map: Your Role: (Optional)
Time Slots:
Video Link:

**Leave anything irrelevant with a N/A
 

Power

Inkling Commander
Joined
May 31, 2015
Messages
440
Location
America

ChickenOfTheSea

Inkling
Joined
Jun 29, 2015
Messages
11
NNID
Flutterboss
Just watched them and the only thing I can say is, DAMN! Just how good are you
 

Power

Inkling Commander
Joined
May 31, 2015
Messages
440
Location
America
Post #: 2 Author of Video: Power Title of Video: "Tower Control Match 1" Time of video W/ match: N/A
Analysis:
Enemy Loadout: Splattershot Jr, roller, 2 blasters
Team Loadout: Roller, Splattershot Jr, Splatterscope, Blaster

So it is clear by the loadout that the addition of a splatterscope instead of another blaster leads to a better advantage over the enemy. Instead of it being a slug fest atAt the tower, the opportunity for long range splatting is there.

At the beginning I believe that it was a good choice to go up the pipes, separating myself from my teammates. This leads to more shots at different angles, causing more areas of concern for the opponent. Also considering that people aggressively go towards the tower without any regard (at least in B+) it is practically easy pickings for a sniper.

Afterwards we lost positioning, which could only be blamed due to human error and me missing my chance to stop the enemy. As a result, all of them died and I was left alone.

Being the only survivor was not as bad as one may think, as I was the focus of the enemy, allowing me to nail a kill and distract a guy while my teammate rolled him.

Practically being 4v1 against the tower, all of us missed our shots and fired from approximately the same area. It would have been better if we advanced a little at different angles to get a clearer shot. Also, running out of ink is a problem point that needs to be addressed.

Afterwards, we gained the advantage and the enemy continued to attack us even though they were outnumbered (A flaw at their end)

Some takeaway points:
-Trapping the enemy at their 2 exits from base makes or breaks the match
- Never go towards a group of enemies unless you have numbers and angle advantage.
-Distraction is key, it allows for other setups to occur (base control, assists etc.)

Match Rating 8/10: No deaths, some missed opportunities here and there. Overall solid performance.

Oh btw, it would be beneficial if you refrain from posting anything other then analysis or videos. Avoiding clutter and such. thanks :D
 

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