aceofscarabs
Inkling Fleet Admiral
Looks like the Special Spam skillbuild is one of the best bets for my new Tatiana (Hey, if the Heavy Splatling is Sasha...). Tenacity, Special Charge Up, Special Duration Up, Walk Speed Up for manuverability.
That's a fair point, that the Zink won't just be better at getting close up, but it'll be much worse at long-range. I suppose it is losing the Inkzooka, and I suppose the Mini Splatling would be decent at charging up that special meter, but what I'm wondering is if the range and special build-up is good enough a trade-off to make the vanilla Mini Splatling a viable choice over the Tentatek.Oh yes. The Zink won't be able to do much on some stages, particulary the ones that favor ranged combat to close-quarters combat (such as Saltspray Rig, Camp Triggerfish, and Moray Towers).
To be fair, they often release multiple weapons at once, but yeah, you're probably right that it'll be a minute before we get the Zink.As for the wait, it might be a while. We still have a ton of weapons to get. We still need more Slosher weapons, including the name and appearence of the slower, powerful entry in that weapon class, not to mention the H-3 Nozzlenoses and Rapid Blaster Pros. We might not get it until after next Splatfest, come to think of it.
Definitely. Suctions + Zooka is a strong enough combo to make most weapons remotely viable. And like others have pointed out, it builds Zooka meter faster than the TTK, at the cost of not being as adaptable as the TTK.So how long do we think the wait for the Zink will be?
Not to sound impatient, but yeah, I agree with everyone else that the different sub and special loadout will make it the superior version, so much so that I think the only use this version of the Mini will get is the wait till the Zink comes out. That's a point I wonder if I should be contested on, you've heard my opinion, but do you think this version of the Mini Splatling will still be viable once the Zink is an option?
Indeed. Having to commit to the spool time also seriously disadvantages both of the Splatlings in ambush situations.The problem is you have to walk up to a pretty close range and then charge the weapon so that can make it a little difficult to manage. It's kind of like the Squiffer except that you don't instakill and your shots get blocked more easily.
Interesting. Thanks for the testing.This weapon and tentatek comparison:
Tentatek: Has instant shooting with unlimited time to shoot and higher raw power per shot
Rounded up a 29% raw power increase
Mini: Has a much faster fire rate and a higher effective range
50% faster fire rate (according to frame data) and a 16% effective range increase (I estimated the range to be about 2.9 lines effective)
TTK: Assuming that all of the shots from both weapons hit and that the mini splatling is at full charge when t=0, the ttk is actually the same for both weapons taking 12 frames for both of them.
The Squiffer-fast charging and Suctions make the Mini Splatling more aggressive than the longer-ranged Heavy Splatling with its Splash Wall, which has a defensive/suppression weapon feel.Despite me knowing that I can pick the Splattershot, I generally enjoy the feel of the Mini Splatting. Even with the shorter range the close to non existent charge time on this makes it good in it's own right. Only problem main problem with it is the same with the Heavy and that's it's ink usage for those who enjoy using subs a lot, but not only can that be solved with stats the bombs aint needed as much as a Splat wall in most cases.
It's a easy gun to pick up and it fills a more offensive role compared to the heavy one. It's also much more forgiving to use, so I would recommend taking it out if you're going solo.
I agree with what you said: The weapon has both good range and great ink coverage. My loadout is pretty similar, usingI was thinking about making a new thread to discuss about this weapon, but I felt that would be unnecessary since we already have this one. Hopefully you mods won't mind me necroing this thread. ;)
Anyways about the Mini Splatling, I've noticed this weapon has been long forgotten after its release and has more or less been labeled as a "poor-mans Tentatek Splattershot". I've been playing around with different weapons about a week or so ago and I decided to give the Mini Splatling a try.
After, playing a lot of duo squads (and a few quad squads) I feel like this weapon is actually pretty good (it's pretty much my go-to weapon now... at least until the Zink version comes out) and has a few qualities over the Tentatek that I can use to my advantage in matches.
One of those qualities is range, its range is just short of the L-3's range (Mini Splatling has a rage of 58 compared to the L3's range of 60 just for reference) but I find myself in situations where I'm able to easily space out weapons like the Tentatek, N-Zaps, Luna Blaster's, etc because of it's above average range which helps me win those engagements against those weapons.
The other quality I've noticed is that the Mini Splatling has pretty great ink coverage. I find myself able to build up the inkzooka's very quickly without the need skills likeor
(in case if I get splatted) and able to use the inkzooka special at least twice in a match if I'm doing poorly. Also, because the covers ground very well I find it pretty good in Splat Zones (it's also just good at gaining map control quickly) since it can easily claim the zone pretty quickly (depending on the size of the zone) on it's own due to the amount of ink shots it throws out per burst, the very short charge time, and it's decent range.
As for the build I use for the Mini Splatling it's this:
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It's not 100% perfect, but you can kind of see where I'm going with this. I find thepretty handy for applying pressure, getting the nice pick-off over a far distance, or even trapping enemy inklings due to the increased throw ranged for the Suction Bombs (
is also amazing for Disruptors as well for the Zink version). I find stacking
to be the way to Mini Splatling since, like the L-3's, has pretty great strafing speed with
and that really helps out in winning close range engagements and just mobility in general. Lastly, I just like using
for most weapons I use since it's just a good skill in general for keeping your ink tank up all the time.
Overall, I'm just trying to say is that the Mini Splatling is a pretty good weapon (I still have yet to use it on every map in every gamemode, so I might just sound like I'm overrating the weapon just because I had some good runs on a few of the maps/gamemodes, and most of time the gamemode was Splat Zones) that isn't outclassed by the Tentatek and I'm just surprised to see that pretty much nobody uses it.
Share me your thoughts about this weapon! :p
I thought it just got a double charge rate buff (for a total of [I think] 0.07 seconds!). That said, I always try to stay away from any Mini Splatlings I do find as they're beasts when it comes to close range shootouts (I did use it on Kelp Dome, Port Mackerel and Walleye Warehouse; all of them being 7+ splats matches)Post 2.2.0, the Mini Splatling's charge rate and ink efficiency buff make it even more appealing than the Tentatek, which has taken a noticeable damage nerf that puts that OU blaster into the range where Defense Ups make a difference in the TTK.
I use my darling Tatiana as my primary for Rainmaker and Tower Control and she is still as glorious as ever.