WaifuRaccoonBL
Inkling Fleet Admiral
We are dealing with people not super computers. Just because there are four people doesn't mean they will be able to take out each of the 4 people with each of their charge shot.correct! what about four e-litres? Or other teammates? I mean having one guaranteed kill if someone wants to go to mid results in an immediate 3v4 situation, you won't ever win out on sacrificing a guy just to push an e-liter
They will both sometimes aim at one person accidentally, and if they both fire, well thats a wasted shot that could've gone to someone else. And they can't argue about it, or one of them pull away because they have to do things immediately. And pulling away also risk the other person also thinking to pull away and now no ones is firing at the person. Also, E-liter are long ranged weapons who can't handle short range that well. If you can break through and capture their base, you pretty much win, because it's hard for them to take back a base themselves. Chargers are support type weapons relying on how other teammates are doing but also helping them succeed. Once you capture their base, they can't do anything and you get all the space to flank them.
Now how to do it? Well, I can tell you the number one way. Specials.
Most specifically:
Thats the majority of the specials so don't go telling me what if someone doesn't have one of these or even a combination.
Inkzooka allows you to sneakily just end an eliter if you can activate it without them noticing.
Inkstrike allows you to be anywhere and aim anywhere, thus allowing you to target an area an eliter is in, and scare him off. Also can get you to cap a base making them have to focus on it allowing you enough time to cap it.
Killer wail is like inkstrike and inkzooka allowing you to pick off an eliter.
Kraken is kinda like the bubbler, but it get you in their base, take out one of the eliters, or even cap them.
Bubbler is the most important simply for the fact it can share This allows you to just take out all the eliters and cap the base. I mean, it really is simple. The Eliters can't defend themselves, they can't take advantage of the bubbler receiving a lot of knockback. Not to mention, lets say they can some how recover their zone. Great, now what? I mean, now they are force to be offensive and take the other teams point AND keep it longer than your team's. Which they can't do. I mean thats another thing, just having one bubbler ruins them.
Also pushing an eliter is very important. They are the most powerful when their zone isn't capped and they can focus on the middle area. Once the zone is capped, they lost a lot of a value because now they are forced to focus on both the middle section and the zone which allows a lot more people to slip in. You can basically make it a 4 vs 3 1/2 situation.
I have no idea if this is true, (they are probably around equal), but that doesn't even matter. You aren't calculating for the fact that an Eliter has to drop everything they are doing when a bombs comes there way. Meaning they aren't charging. However, the one throwing the bombs IS refilling ink, meaning in this situation you are indeed refilling faster than they can charge and shoot.What? I actually have ink recovery and ink saver gear equipped and an e-litre still charges faster, if I need to get even more ink saver sub and ink recovery perks where do my bomb range perks go?
You missed the point of the bomb range up. The point of bomb range up is to make it so you don't have to set up some momentum some to get the bomb somewhat where you want it, which setting up cost time. You aren't suppose to outrange, because like I said, you get plenty of opportunities when they aren't looking.so I just tested this with 3 bomb range up main perks, the farthest I've gotten a any bomb was to about the balloon cover (cant remember if its there in splat zones / tower control only had the recon mode for turf war available). This isn't even close to pushing an e-liter out of range, he could even sit on the far edge of the platform and still have the range to reach you where you are, that position is the epitomy of a sitting duck. that's what I meant with "maybe I hold charger players to too high of a standard" because you should never be able to get one into trouble like this.