Excuse me?Getting a switch JUST for splatoon 2?
No.
The game as it is right now doesn't even compare to the original.
Getting a switch for Odyssey, BoTW, and the new Smash?
Heck yeah!
Ok dude chill.Excuse me?
You say that, and then Splatoon 2, content wise, is literally Splatoon + quite a bit more.
Salmon Run as a completely new fairly addicting co-op game mode. Many quality of life improvements. Two entirely new weapon classes. A new ranked mode. Then if the OP is willing to shell out for the Octo Expansion DLC, that is a worth while DLC if one ever existed.
The only thing the original even remotely has over Splatoon 2 is a different set of specials, which preferential, and less input lag, which 99% of people never notice, or certain weapon quirks. Or some exclusive maps, even then Splatoon 2 already has many returning maps and more maps overall.
Even now, with there still being content coming down the pipeline, this game is already ahead of Splatoon 1.
Not trying to come off rude, but.Ok dude chill.
I haven't played the octo expansion myself, so I can't comment there, but to be honest Splatoon 2 really killed the charm of S1 for me.
Salmon run is cool, but it doesn't make up for the increased latency (which is noticeable and quite jarring when playing a charger), and the connection seems worse from S1 to S2 using the same Internet (and they're going to make us pay for online too.....).
Also the player base seems a lot more toxic (I'm sure @Dessgeega woukd be happy to talk to you about that), possibly due to the larger player base on the successful switch as opposed to the Wii U.
I'm not saying don't get a switch, but I'm saying that it's not worth it purely to play splatoon 2 - BoTW, Odyssey and also Fortnite now as well as a bunch of other great content make it worth the money.
I really hate to say this and I really hope I'm wrong, but I've had Ranked matches recently where I had a dc and I was still punished. Sure that may have been a week or two ago, maybe it was bug but I just really hope I'm wrong about thinking that they removed it.As for connection, I doubt the connection itself is any better or worse, but a simple byproduct of there being a larger install base, and that larger install base usually meaning more people with lackluster internet here in the states (luckily the game does not penalize you in ranked if you do have a dc on your team). Similar thing to the community, but honestly, it isn't like we have voice chat, you aren't gonna hear the toxicity.
Depends when they disconnect. If they disconnect early, then there shouldn't be any penalization, however if they disconnect late into the game, you may.I really hate to say this and I really hope I'm wrong, but I've had Ranked matches recently where I had a dc and I was still punished. Sure that may have been a week or two ago, maybe it was bug but I just really hope I'm wrong about thinking that they removed it.
Ah, thank you! I didn't know this.Depends when they disconnect. If they disconnect early, then there shouldn't be any penalization, however if they disconnect late into the game, you may.
Leave me out of this, thanks.Also the player base seems a lot more toxic (I'm sure @Dessgeega woukd be happy to talk to you about that), possibly due to the larger player base on the successful switch as opposed to the Wii U.
I think you can see why Chargers are a minority though. In Splatoon 1, they were probably the 3rd most used weapon class. In Splatoon 2, they're at the bottom for this reason and many others, not limited to...As I said, the issue with latency is something that honestly, a vast majority of the greater playerbase would never quite notice. Unless you are part of that competitive minority of the community or a Charger (but let's be honest, Chargers are a minority as is).
Why would more players correlate to a higher proportion of people from the United States playing the game? His problems with connection probably have more to do with the Switch's Wi-Fi receiver than anything else. My Switch can't connect to my router from my room while every other device I own gets 3 bars (including my Wii U).As for connection, I doubt the connection itself is any better or worse, but a simple byproduct of there being a larger install base, and that larger install base usually meaning more people with lackluster internet here in the states.
That reminds me of another big difference between Splatoon 1 and 2, and that's the ranked system underwent a complete overhaul, making it far more lenient.(luckily the game does not penalize you in ranked if you do have a dc on your team).
These complaints, while small, do add up to make some people feel that Splatoon 2 is not only just as good, but worse than the original. Everyone here already knows my stance in this.I just feel you're docking Splatoon 2 too much more admittedly small things you have with the game.
In the meta perhaps, but we aren't talking about the meta. The Chargers have always been a weapon that catered to a niche portion of the playerbase, more so than any other weapon class. While that niche was very important for more competitive environments, for the "average Joe" player, Charger were always the least favored weapon.I think you can see why Chargers are a minority though. In Splatoon 1, they were probably the 3rd most used weapon class. In Splatoon 2, they're at the bottom for this reason and many others, not limited to...
This is true, I had forgotten about the change to abilities. While I certainly stand on the side against Damage Up and Defense Up since it basically created a meta game where a lot of weapons were solely dependent on those abilities, I see your point. But, I also retract back to my point about this conversation not exclusively talking about the competitive side or meta of the game.No Damage Up. Gear abilities got changed as well, which has also worked to make Splatoon 2 a very different experience than Splatoon 1. I know many believe Splatoon 1 is more fast paced, which undoubtedly has to do in part with Run Speed Up being nerfed in Splatoon 2.
There's a reason Rank X exists now, and the fact it basically adopts a format specifically designed around an internal power level system. The letters are novel, but the numbers are what truly matter. So much so that SplatNet2 even records the best.That reminds me of another big difference between Splatoon 1 and 2, and that's the ranked system underwent a complete overhaul, making it far more lenient.
I suppose, to each their own.These complaints, while small, do add up to make some people feel that Splatoon 2 is not only just as good, but worse than the original. Everyone here already knows my stance in this.
Well, definitely not perfectly good, but much better than what we have now, imo. I think everyone can appreciate its openness and straightforwardness over Splatoon 2's at least.I don't know why Nintendo felt the need to replace a perfectly good system.
Competitive environments like Ranked Battle, where there's no shortage of them for S and S+ anyway. Especially if it's Tower Control, where you're pretty much guaranteed to have at least 1 Charger on your team every match. If you're playing at Moray Towers, the number doubles...The Chargers have always been a weapon that catered to a niche portion of the playerbase, more so than any other weapon class. While that niche was very important for more competitive environments, for the "average Joe" player, Charger were always the least favored weapon.
The weapons that were reliant on Dammage Up still are; Charger change time hasn't been reduced to compensate for the removal of Damage Up, and they've suffered as a result.I certainly stand on the side against Damage Up and Defense Up since it basically created a meta game where a lot of weapons were solely dependent on those abilities
But it still is a part of the conversation. It would help to know how interested Hawccc is into Splatoon competitively, because I think this would be relevant to how much he might want the game.I also retract back to my point about this conversation not exclusively talking about the competitive side or meta of the game.