LemonBoy
Full Squid
- Joined
- Oct 27, 2024
- Messages
- 40
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- Wiper's house
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- They/he
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- SW-1155-8286-8125
(I say 9.1.0 because idk the 9.2.0 tier list)
The title is self-explanatory. This is what I think should be nerfed and buffed. Using this tier list from 9.1.0
Credit to ProChara on Youtube
I'll also explain why the nerfs and buffs are there after each weapon. Oh one last thing, I'll just put the variant that is better in the meta instead of typing Splash-o-matic/Neo Splash-o-matic. Both variants will be affected by the nerfs and buffs as usual.
Snipewriter 5H (pencil)
Points for special: 210-->220
Decreased strafe speed when at full charge by 20%
The first is pretty obvious, PFS should have been 220 for a long time. Though I think that the strafe decrease is important, as it starting on one side of the zone and firing all 5 shots while strafing right is one of the reasons that pencil can cap or stall a zone by itself. Decreasing the strafe speed makes it harder to get as much value out of each line.
Slosher
Decreased paint from one slosh by 7%
This weapon is one of the bigger tri striker spammers, even if less than neo splash, so I wanted to decrease the paint.
Neo splash-o-matic
Decreased paint by 10%
Points for special 200-->220
Strike spam bye bye. Strike spam is one of the bigger problems in the meta right now and is very controversial, and it also didn't get nerfed in 9.2.0 (what the heck Nintendo)
.52 gal
Decreased the range by about 5%
Another controversial weapon, I just wanted to keep this one simpler.
N-Zap 85
Decreased paint by 10%
Points for special 200-->210
Same as neo splash, the spam ability is too much. I think that all cooler weapons should be around the 200-210 range, so that 1. it's not as spamable and 2. It's more rewarding when you do get it, especially in a game where even just staying in base and painting for cooler for too long can decrease your chances of winning.
And that's all! Let me know what you think and give me suggestions if you have any!
The title is self-explanatory. This is what I think should be nerfed and buffed. Using this tier list from 9.1.0
Snipewriter 5H (pencil)
Points for special: 210-->220
Decreased strafe speed when at full charge by 20%
The first is pretty obvious, PFS should have been 220 for a long time. Though I think that the strafe decrease is important, as it starting on one side of the zone and firing all 5 shots while strafing right is one of the reasons that pencil can cap or stall a zone by itself. Decreasing the strafe speed makes it harder to get as much value out of each line.
Slosher
Decreased paint from one slosh by 7%
This weapon is one of the bigger tri striker spammers, even if less than neo splash, so I wanted to decrease the paint.
Neo splash-o-matic
Decreased paint by 10%
Points for special 200-->220
Strike spam bye bye. Strike spam is one of the bigger problems in the meta right now and is very controversial, and it also didn't get nerfed in 9.2.0 (what the heck Nintendo)
.52 gal
Decreased the range by about 5%
Another controversial weapon, I just wanted to keep this one simpler.
N-Zap 85
Decreased paint by 10%
Points for special 200-->210
Same as neo splash, the spam ability is too much. I think that all cooler weapons should be around the 200-210 range, so that 1. it's not as spamable and 2. It's more rewarding when you do get it, especially in a game where even just staying in base and painting for cooler for too long can decrease your chances of winning.
And that's all! Let me know what you think and give me suggestions if you have any!
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