New Sub Weapon Idea: Clam Trap

OnePotWonder

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I had an idea for a new sub weapon the other day, and I'm curious to see what you all think of it.

Clam Trap
Ink Cost: 65%

Appearance: The Clam Trap resembles a hunting trap, with wavy edges rather than the spiked teeth typical of the object. It's a metallic shade of the user's ink color and has a white, spherical sensor in the middle of its jaws that resembles a pearl. Its jaws are closed shut by default, but are for the most part open while the sub is in use. Generally, it resembles a clam.

Usage: The Clam Trap has a throwing range of approximately 1.5 training room lines, and upon landing on a valid surface, the trap will open and become armed after approximately half of a second. It only covers a small area, with a diameter of about half of a training room line, but if an enemy player or object enters its space it will instantly snap shut, dealing 220 damage to whatever triggered it.
The sub weapon creates a puddle of ink where it lands, and will partly submerge in friendly ink such that only its edges and pearl sensor are visible. The sub weapon lasts until broken; if a player places down a second Clam Trap, the first instantly breaks, and the sub can be broken by weapons, with it having 300 HP. Bombs do not instantly detonate on contact with a Clam trap.


I feel like this sub weapon could be particularly useful on aggressive weapons that like to set up engagements beforehand, serving as a more aggressive version of Ink Mine. Since it has no way of dealing chip damage, I figure it would work best on weapons that don't rely on it too heavily from their sub weapon. Here are a few example kits I came up with:

Sploosh-o-matic
Clam Trap + Triple Splashdown

Dynamo Roller
Clam Trap + Booyah Bomb

Blaster
Clam Trap + Inkjet

Wellstring V
Clam Trap + Ink Storm

Let me know what you think of this! And thank you for reading it.
As always, have a wonderful day.
 
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Algae

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A lethal Ink Mine... Enemies will certainly know if they end up shooting that thing... Maybe Ink Mine should do a bit more damage and/or be harder for experienced players to sub-strafe out of without taking damage? I'm not all that sure...
 

SAMICOM

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I had an idea for a new sub weapon the other day, and I'm curious to see what you all think of it.

Clam Trap
Ink Cost: 75%

Appearance: The Clam Trap resembles a hunting trap, with wavy edges rather than the spiked teeth typical of the object. It's a metallic shade of the user's ink color and has a white, spherical sensor in the middle of its jaws that resembles a pearl. Its jaws are closed shut by default, but are for the most part open while the sub is in use. Generally, it resembles a clam.

Usage: The Clam Trap has a throwing range of approximately 1.5 training room lines, and upon landing on a valid surface, the trap will open and become armed after approximately half of a second. It only covers a small area, with a diameter of about half of a training room line, but if an enemy player or object enters its space it will instantly snap shut, dealing 220 damage to whatever triggered it.
The sub weapon creates a puddle of ink where it lands, and will partly submerge in friendly ink such that only its edges and pearl sensor are visible. The sub weapon lasts until broken; if a player places down a second Clam Trap, the first instantly breaks, and the sub can be broken by weapons, with it having a hefty 400 HP. Bombs do not instantly detonate on contact with a Clam trap.


I feel like this sub weapon could be particularly useful on aggressive weapons that like to set up engagements beforehand, serving as a more aggressive version of Ink Mine. Since it has no way of dealing chip damage, I figure it would work best on weapons that don't rely on it too heavily from their sub weapon. Here are a few example kits I came up with:

Sploosh-o-matic
Clam Trap + Triple Splashdown

Dynamo Roller
Clam Trap + Booyah Bomb

Blaster
Clam Trap + Inkjet

Wellstring V
Clam Trap + Ink Storm

Let me know what you think of this! And thank you for reading it.
As always, have a wonderful day.
Better splat 1 ink mine is interesting... but the weapon choices are terrible, to be blunt.

Sploosh is good.

Dynamo is too ink hungry. sorry, but burst bomb is something i NEED on dynamo

Blaster is also ink hungry, but a bit less

Wellstring is also too ink hungry.

-Changes-

Cost: 75% ---> 65%

Weapons:

Sploosh-O-Matic 7: Clamtrap, Triple Splashdown
Refurbished Painbrush: Clamtrap, Kraken
N-Zap '83: Clamtrap, Big Bubbler
Mosaic Bloblobber: Clamtrap, Tristrike
Eclipsed Tetra Dualies: Clamtrap, Booyah Bomb
 

OnePotWonder

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Better splat 1 ink mine is interesting... but the weapon choices are terrible, to be blunt.

Sploosh is good.

Dynamo is too ink hungry. sorry, but burst bomb is something i NEED on dynamo

Blaster is also ink hungry, but a bit less

Wellstring is also too ink hungry.

-Changes-

Cost: 75% ---> 65%

Weapons:

Sploosh-O-Matic 7: Clamtrap, Triple Splashdown
Refurbished Painbrush: Clamtrap, Kraken
N-Zap '83: Clamtrap, Big Bubbler
Mosaic Bloblobber: Clamtrap, Tristrike
Eclipsed Tetra Dualies: Clamtrap, Booyah Bomb
Wellstring is not ink hungry, and in any case, it’s meant to be an out-of-combat sub like Ink Mine or Squid Beakon. If you want something to use in combat, Splat Bomb is better in every way, by intention. The point is to set up a Clam Trap beforehand. I figured in specific cases like Dynamo it can be used as a tandem get-off-me and instant paint tool in emergencies.

I do like most of your kits, though. I would swap N-ZAP’s and Painbrush’s, but other than that they’re not bad.
 

SAMICOM

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Wellstring is not ink hungry, and in any case, it’s meant to be an out-of-combat sub like Ink Mine or Squid Beakon. If you want something to use in combat, Splat Bomb is better in every way, by intention. The point is to set up a Clam Trap beforehand. I figured in specific cases like Dynamo it can be used as a tandem get-off-me and instant paint tool in emergencies.

I do like most of your kits, though. I would swap N-ZAP’s and Painbrush’s, but other than that they’re not bad.
Okay i dont use wellstring, my bad. i kinda just assumed heavyweight weapon = ink hungry.

It doesnt function as a get-off-me for Dynamo, though. It takes a ton of ink, takes 0.5 seconds to arm, has too small of AOE, and burst bomb does paint and combos to act well. besides, i use my sprinkler quite often.
 

OnePotWonder

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It doesnt function as a get-off-me for Dynamo, though. It takes a ton of ink, takes 0.5 seconds to arm, has too small of AOE,
It also blocks shots with 400 HP, even in its startup. And I didn’t mention it in the post because it’s a bit semantic, but it as no white ink frames.
In any case, it wouldn’t be bad on Dynamo. Comparing it to Burst Bomb isn’t exactly fair.
 

SAMICOM

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It also blocks shots with 400 HP, even in its startup. And I didn’t mention it in the post because it’s a bit semantic, but it as no white ink frames.
In any case, it wouldn’t be bad on Dynamo. Comparing it to Burst Bomb isn’t exactly fair.
can't you just shoot over it? a lack of whiting frames is good though.
 

isaac4

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I like the concept of the sub and the details you gave for it's appearance really helped with painting a picture of what it's supposed to look like but I do have some questions.
Why was the damage made to be 220? Is this sub also supposed to work as a counter to HP specials?
400 HP also seems excessive but I'm guessing your idea is that this will be balanced out by the fact that it'll be taking damage from players and other bombs as well as not having an indirect damage radius.
I think you could afford to lower the HP down to 300 and lower the ink cost to 65% making it a more viable option on other weapons. I understand that the sub doesn't have any white ink frames but I think the current ink cost is still too high for something like Blaster or Dynamo.
Blaster especially since it's going to be fighting a lot more than the other weapons besides Sploosh, which has much better ink efficiency and mobility anyway.

Looking at the kit right now gives me the idea that you also gave it Inkjet so that you could set up a Clam Trap around recall so that's cool.
The rest of the kits are fine as well with Wellstring seeming to have the best Clam Trap kit out of all four of them.
 

OnePotWonder

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Forcefully dragging this thing back into the spotlight. I meant to reply to this again a while back but never quite got around to it.
I've made a couple of changes, lowering the ink cost and HP, but I feel like it's currently a bit too strong, so I'd like to hear your opinions on which of two tone-backs would work better for the weapon.

The first is the simpler option; 20 white ink frames, meaning that the user will recover ink at the same rate after using the sub as though it cost 75% of the ink tank and had no white ink frames.

The second option is more complex, making it so the sub can be triggered by a bomb landing on, walking over, or rolling over top of it. This makes it so a bomb can be used to disable the trap, which is an advantageous trade-off for the bomb user more often than not.
 

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