ILikeKirbys
Inkling Commander
Cool, they made it more open and less chokepointy (at least, as far as I can tell; no way to know for sure until I play on it myself). I like the new Underpass.
Having said that, it doesn't feel like... like Urchin Underpass any more, if that makes sense. It's too different. That's not really a problem, I had problems with the original Urchin Underpass, but I kinda want the original to return in some capacity (maybe in the background of the new one, somehow? Or as a single-player level?).
Seriously though, Chargers were never my problem on this map. I hated that it was so easy to wall off the center with a Roller or Splat/Suction Bombs and decent shooters/Blasters (seriously, that's how I won most of my Splat Zones knockouts, just smacking the other team back to their spawn and swinging on 'em when they tried to get back in). Seriously, too easy, it wasn't even fun after a while (though it did feel good to do after going on a losing streak for half an hour).
Fortunately(?), I don't think that'll be as easy to do under the new Urchin. The trees are a bit odd, but I'm sure they can be worked around. Looking forward to the new Underpass!
Having said that, it doesn't feel like... like Urchin Underpass any more, if that makes sense. It's too different. That's not really a problem, I had problems with the original Urchin Underpass, but I kinda want the original to return in some capacity (maybe in the background of the new one, somehow? Or as a single-player level?).
Soooooooo it was a great place to make s'mores? :Dthe old underpass was as irritating as moray is now, mostly due to the one spot on the ramp that chargers can take to literally wipe out anyone that comes through AND IT WAS SO EASY TO DO AS WELL. not only could it be completely impossible to push but the pathways into the middle were so small an hard enough to maneuver in and out of without being completely trapped. im sorta questioning the the trees bit but atleast rollers and blaster cant just hide in one spot, wait for you to come out, splat you, then rinse and repeat.
Basically TL;DR it was better for camping than Trigger fish. IYKWIM -_-
Seriously though, Chargers were never my problem on this map. I hated that it was so easy to wall off the center with a Roller or Splat/Suction Bombs and decent shooters/Blasters (seriously, that's how I won most of my Splat Zones knockouts, just smacking the other team back to their spawn and swinging on 'em when they tried to get back in). Seriously, too easy, it wasn't even fun after a while (though it did feel good to do after going on a losing streak for half an hour).
Fortunately(?), I don't think that'll be as easy to do under the new Urchin. The trees are a bit odd, but I'm sure they can be worked around. Looking forward to the new Underpass!